Weapons: Add weapon reload timers.
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4c4be5946c
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5 changed files with 35 additions and 5 deletions
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@ -243,7 +243,13 @@ w_crossbow_reload(void)
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}
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#ifdef SERVER
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Weapons_ReloadWeapon(pl, player::crossbow_mag, player::ammo_bolt, 5);
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static void w_crossbow_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::crossbow_mag, player::ammo_bolt, 5);
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}
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pl.think = w_crossbow_reload_done;
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pl.nextthink = time + 4.5f;
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Sound_Play(pl, CHAN_ITEM, "weapon_crossbow.reload");
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#endif
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@ -256,7 +256,13 @@ w_glock_reload(void)
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}
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#ifdef SERVER
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Weapons_ReloadWeapon(pl, player::glock_mag, player::ammo_9mm, 18);
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static void w_glock_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::glock_mag, player::ammo_9mm, 18);
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}
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pl.think = w_glock_reload_done;
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pl.nextthink = time + 2.0f;
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#endif
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pl.w_attack_next = 2.0f;
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@ -247,7 +247,13 @@ w_mp5_reload(void)
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Weapons_ViewAnimation(MP5_RELOAD);
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#ifdef SERVER
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Weapons_ReloadWeapon(pl, player::mp5_mag, player::ammo_9mm, 50);
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static void w_mp5_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::mp5_mag, player::ammo_9mm, 50);
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}
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pl.think = w_mp5_reload_done;
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pl.nextthink = time + 1.5f;
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#endif
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pl.w_attack_next = 1.5f;
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@ -204,8 +204,14 @@ w_python_reload(void)
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Weapons_ViewAnimation(PYTHON_RELOAD);
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#ifdef SERVER
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static void w_python_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::python_mag, player::ammo_357, 6);
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}
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pl.think = w_python_reload_done;
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pl.nextthink = time + 3.25f;
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Sound_Play(pl, CHAN_WEAPON, "weapon_357.reload");
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Weapons_ReloadWeapon(pl, player::python_mag, player::ammo_357, 6);
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#endif
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pl.w_attack_next = 3.25f;
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@ -189,7 +189,13 @@ void w_rpg_reload(void)
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/* Audio-Visual Bit */
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#ifdef SERVER
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Weapons_ReloadWeapon(pl, player::rpg_mag, player::ammo_rocket, 1);
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static void w_rpg_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::rpg_mag, player::ammo_rocket, 1);
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}
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pl.think = w_rpg_reload_done;
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pl.nextthink = time + 2.25f;
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#endif
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pl.w_attack_next = 2.25f;
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