deathmatch: weapon_ and ammo_ pickups have a slightly shorter respawn time
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2 changed files with 12 additions and 5 deletions
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@ -10,14 +10,14 @@ jobs:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 1
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repository: vera/nuclide
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ref: Develop
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repository: vera/nuclide
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ref: Develop
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- uses: actions/checkout@v3
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with:
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fetch-depth: 1
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ref: Develop
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path: "./${{ github.event.repository.name }}"
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ref: Develop
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path: "./${{ github.event.repository.name }}"
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- name: assemble pk4
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run: make dist-pak NAME=bin GAME=${{ github.event.repository.name }}
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@ -63,7 +63,14 @@ CodeCallback_StartGameType(void)
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}
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for (entity s = world; (s = ents.NextItem(s));) {
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ents.Input(s, "SetRespawnTime", "30.0f", world);
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string isWeapon = substring(s.classname, 0, 7);
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string isAmmo = substring(s.classname, 0, 5);
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if (isWeapon == "weapon_" || isAmmo == "ammo_") {
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ents.Input(s, "SetRespawnTime", "20.0f", world);
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} else {
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ents.Input(s, "SetRespawnTime", "30.0f", world);
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}
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}
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}
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