WEAPON_EGON: Add shake effect to the impacted region, where the beam hits
to be more close to OG Half-Life
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@ -196,6 +196,7 @@ void w_egon_primary(void)
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vector endpos = src + v_forward * 1024;
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traceline(src, endpos, FALSE, pl);
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Damage_Radius(trace_endpos, pl, 14, 64, TRUE, DMG_ELECTRO);
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Client_ShakeOnce(trace_endpos, 128, 0.2, 1.0, 1.0f);
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#endif
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pl.ammo_uranium--;
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