Client: Fix explosion sprite rendermode.
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1 changed files with 3 additions and 1 deletions
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@ -63,7 +63,9 @@ FX_Explosion(vector vecPos)
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Sound_Play(eExplosion, CHAN_WEAPON, "fx.explosion");
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//eExplosion.think = FX_Explosion_Animate;
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eExplosion.effects = EF_ADDITIVE;
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eExplosion.SetRenderMode(RM_ADDITIVE);
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eExplosion.SetRenderAmt(1.0f);
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eExplosion.SetRenderColor(1,1,1);
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eExplosion.drawmask = MASK_ENGINE;
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eExplosion.maxframe = modelframecount(eExplosion.modelindex);
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eExplosion.loops = 0;
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