Client: Fix explosion sprite rendermode.

This commit is contained in:
Marco Cawthorne 2022-02-22 12:01:55 -08:00
parent ea5ae651df
commit ddc7eb54c3
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -63,7 +63,9 @@ FX_Explosion(vector vecPos)
Sound_Play(eExplosion, CHAN_WEAPON, "fx.explosion");
//eExplosion.think = FX_Explosion_Animate;
eExplosion.effects = EF_ADDITIVE;
eExplosion.SetRenderMode(RM_ADDITIVE);
eExplosion.SetRenderAmt(1.0f);
eExplosion.SetRenderColor(1,1,1);
eExplosion.drawmask = MASK_ENGINE;
eExplosion.maxframe = modelframecount(eExplosion.modelindex);
eExplosion.loops = 0;