Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
This commit is contained in:
parent
149693c735
commit
dae98790e5
2 changed files with 5 additions and 5 deletions
|
@ -37,9 +37,11 @@ ClientGame_RendererRestart(string rstr)
|
||||||
{
|
{
|
||||||
precache_model("models/shell.mdl");
|
precache_model("models/shell.mdl");
|
||||||
precache_model("models/shotgunshell.mdl");
|
precache_model("models/shotgunshell.mdl");
|
||||||
precache_model("sprites/muzzleflash1.spr");
|
|
||||||
precache_model("sprites/muzzleflash2.spr");
|
/* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */
|
||||||
precache_model("sprites/muzzleflash2.spr");
|
MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr");
|
||||||
|
MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
|
||||||
|
MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
|
||||||
|
|
||||||
Obituary_Precache();
|
Obituary_Precache();
|
||||||
|
|
||||||
|
|
|
@ -40,8 +40,6 @@ enum
|
||||||
RADIO_HOLSTER
|
RADIO_HOLSTER
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef SERVER
|
#ifdef SERVER
|
||||||
void
|
void
|
||||||
s_satchel_drop(entity master, vector src, vector vel)
|
s_satchel_drop(entity master, vector src, vector vel)
|
||||||
|
|
Loading…
Reference in a new issue