Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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2 changed files with 5 additions and 5 deletions
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@ -37,9 +37,11 @@ ClientGame_RendererRestart(string rstr)
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{
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precache_model("models/shell.mdl");
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precache_model("models/shotgunshell.mdl");
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precache_model("sprites/muzzleflash1.spr");
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precache_model("sprites/muzzleflash2.spr");
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precache_model("sprites/muzzleflash2.spr");
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/* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */
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MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr");
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MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
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MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
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Obituary_Precache();
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@ -40,8 +40,6 @@ enum
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RADIO_HOLSTER
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};
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#ifdef SERVER
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void
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s_satchel_drop(entity master, vector src, vector vel)
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