Tweak the UI color defaults a little.
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parent
30ecbd1453
commit
c68d2d7c60
3 changed files with 6 additions and 8 deletions
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@ -107,8 +107,6 @@ HLSingleplayerRules::PlayerSpawn(NSClientPlayer pl)
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Client_FixAngle(pl, pl.angles);
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Client_FixAngle(pl, pl.angles);
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}
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}
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bool
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bool
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HLSingleplayerRules::ImpulseCommand(NSClient bp, float num)
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HLSingleplayerRules::ImpulseCommand(NSClient bp, float num)
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{
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{
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@ -594,11 +594,11 @@ player::EvaluateEntity(void)
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/* the generic client attributes */
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/* the generic client attributes */
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NSClientPlayer::EvaluateEntity();
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NSClientPlayer::EvaluateEntity();
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EVALUATE_FIELD(anim_top, PLAYER_TOPFRAME);
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EVALUATE_FIELD(anim_top, PLAYER_TOPFRAME)
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EVALUATE_FIELD(anim_top_time, PLAYER_TOPFRAME);
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EVALUATE_FIELD(anim_top_time, PLAYER_TOPFRAME)
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EVALUATE_FIELD(anim_top_delay, PLAYER_TOPFRAME);
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EVALUATE_FIELD(anim_top_delay, PLAYER_TOPFRAME)
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EVALUATE_FIELD(anim_bottom, PLAYER_BOTTOMFRAME);
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EVALUATE_FIELD(anim_bottom, PLAYER_BOTTOMFRAME)
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EVALUATE_FIELD(anim_bottom_time, PLAYER_BOTTOMFRAME);
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EVALUATE_FIELD(anim_bottom_time, PLAYER_BOTTOMFRAME)
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EVALUATE_FIELD(glock_mag, PLAYER_AMMO1)
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EVALUATE_FIELD(glock_mag, PLAYER_AMMO1)
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EVALUATE_FIELD(mp5_mag, PLAYER_AMMO1)
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EVALUATE_FIELD(mp5_mag, PLAYER_AMMO1)
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@ -1,4 +1,4 @@
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color "255 200 0"
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color "255 170 0"
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alpha 255
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alpha 255
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rendersize "12 19"
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rendersize "12 19"
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path fonts/nimbus/NimbusSanL-Reg.otf
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path fonts/nimbus/NimbusSanL-Reg.otf
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