monster_human_grunt: remove the dlights from their projectiles.
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1 changed files with 0 additions and 6 deletions
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@ -97,9 +97,6 @@ entityDef projectile_hgrunt_ARgrenade
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"impact_gib" "1"
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"impact_gib" "1"
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"model_detonate" "fx_explosion.main"
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"model_detonate" "fx_explosion.main"
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_radius" "320"
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"explode_light_radius" "320"
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@ -129,9 +126,6 @@ entityDef projectile_hgrunt_grenade
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"impact_gib" "1"
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"impact_gib" "1"
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"model_detonate" "fx_explosion.main"
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"model_detonate" "fx_explosion.main"
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_radius" "320"
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"explode_light_radius" "320"
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