From c3975f53155533cae6f69256cf2647d79a04f186 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Tue, 27 Feb 2024 12:45:35 -0800 Subject: [PATCH] monster_human_grunt: remove the dlights from their projectiles. --- zpak001.pk3dir/def/monsters/human_grunt.def | 6 ------ 1 file changed, 6 deletions(-) diff --git a/zpak001.pk3dir/def/monsters/human_grunt.def b/zpak001.pk3dir/def/monsters/human_grunt.def index b433af7..3f06239 100644 --- a/zpak001.pk3dir/def/monsters/human_grunt.def +++ b/zpak001.pk3dir/def/monsters/human_grunt.def @@ -97,9 +97,6 @@ entityDef projectile_hgrunt_ARgrenade "impact_gib" "1" "model_detonate" "fx_explosion.main" - "light_color" "1 0.8 0.4" - "light_radius" "160" - "light_offset" "0 0 0" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320" @@ -129,9 +126,6 @@ entityDef projectile_hgrunt_grenade "impact_gib" "1" "model_detonate" "fx_explosion.main" - "light_color" "1 0.8 0.4" - "light_radius" "160" - "light_offset" "0 0 0" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320"