Fix Battery
More accurate weapons, Hivehand, Grenade, Satchel, Gauss Make Snark work with new ACT def system Some formatting
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12 changed files with 88 additions and 62 deletions
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@ -8,4 +8,5 @@ entityDef item_battery
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"snd_respawn" "item.respawn"
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"inv_armor" "skill:battery"
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"requires" "item_suit"
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"inv_carry" "1"
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}
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@ -38,6 +38,7 @@
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#include "monsters/sitting_scientist.def"
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#include "monsters/skeleton_dead.def"
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#include "monsters/snapbug.def"
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#include "monsters/snark.def"
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#include "monsters/stukabat.def"
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#include "monsters/tentacle.def"
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#include "monsters/tentaclemaw.def"
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@ -62,7 +62,7 @@ entityDef ranged_agrunt_shot_red
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"health" "0"
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"velocity" "600"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_fuse" "1"
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"detonate_on_death" "0"
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"detonate_on_world" "0"
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"detonate_on_actor" "1"
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@ -81,7 +81,7 @@ entityDef ranged_agrunt_shot_orange
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"health" "0"
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"velocity" "800"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_fuse" "1"
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"detonate_on_death" "0"
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"detonate_on_world" "0"
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"detonate_on_actor" "1"
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@ -7,12 +7,16 @@ entityDef monster_snark
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"eye_height" "12"
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"team" "2"
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"team" "$ALLIANCE_ROGUE"
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"propdata" "actor_alien"
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"speed_walk" "32"
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"speed_run" "72"
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"speed_walk" "128"
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"speed_run" "128"
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"act_idle" "0"
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"act_rangeAttack1" "2"
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"act_walk" "3"
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"act_run" "3"
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"attack_ranged_range" "180" // needs launch attack
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"attack_ranged_range" "96" // needs launch attack
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"snd_idle" "monster_snark.idle"
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"snd_pain" "monster_snark.pain"
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@ -22,9 +26,5 @@ entityDef monster_snark
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events {
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jump "AddVelocity" "512 0 250"
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jump "StartSoundDef" "monster_snark.attack"
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jump_variation1 "AddVelocity" "512 0 350"
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jump_variation1 "StartSoundDef" "monster_snark.attack"
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jump_variation2 "AddVelocity" "512 0 350"
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jump_variation2 "StartSoundDef" "monster_snark.attack"
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}
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}
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@ -68,5 +68,5 @@ entityDef fireInfo_gausscharge
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"act_release" "5,6"
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"act_delay" "3"
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"act_loop" "4"
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"knockbackRelease" "1024"
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"knockbackRelease" "384"
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}
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@ -1,4 +1,3 @@
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entityDef weapon_handgrenade
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{
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"editor_color" ".3 .3 1"
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@ -15,7 +14,7 @@ entityDef weapon_handgrenade
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"inv_name" "Hand Grenade"
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"inv_weapon" "weapon_handgrenade"
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"inv_ammo_handgrenade" "5"
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"inv_ammo_handgrenade" "1"
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"def_onRelease" "projectile_handgrenade"
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"def_onFire" "projectile_handgrenade"
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@ -9,11 +9,12 @@ entityDef weapon_hornetgun
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"spawnclass" "HLWeapon"
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"model" "models/w_hgun.mdl"
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"model_view" "models/v_hgun.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_acquire" "Player.PickupWeapon"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_hornetgun"
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"def_altFireInfo" "fireInfo_hornetgunAlt"
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"inv_name" "Hornet Gun"
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"inv_ammo_hornet" "8"
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@ -28,12 +29,22 @@ entityDef weapon_hornetgun
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"hudSlot" "3"
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"hudSlotPos" "3"
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"weight" "10"
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"regenAmmo" "1"
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"regenRate" "0.7"
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}
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entityDef projectile_hornet
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{
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"spawnclass" "NSProjectile"
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"inherit" "ranged_agrunt_shot_orange
"
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"damage" "10"
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"offset" "24 8 -16"
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}
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entityDef projectile_hornet_red
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{
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"inherit" "ranged_agrunt_shot_red
"
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"damage" "10"
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"offset" "24 8 -16"
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}
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entityDef fireInfo_hornetgun
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@ -45,3 +56,13 @@ entityDef fireInfo_hornetgun
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"fireRate" "1.0"
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"punchAngle" "-1 0 0"
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}
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entityDef fireInfo_hornetgunAlt
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{
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"def_onFire" "projectile_hornet_red"
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"ammoType" "ammo_hornet"
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"ammoRequired" "1"
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"ammoPerShot" "1"
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"fireRate" "0.2"
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"punchAngle" "-1 0 0"
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}
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@ -37,6 +37,7 @@ entityDef weapon_rpg
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"hudSlotPos" "0"
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"weight" "20"
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"altLaser" "1"
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"altMode" "1"
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}
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entityDef projectile_rocket
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@ -37,5 +37,8 @@ entityDef weapon_snark
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entityDef projectile_snark
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{
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"spawnclass" "monster_snark"
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"spawnclass" "NSAttack"
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"def_drop" "monster_snark"
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"dropDistance" "24"
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"dropOffset" "8"
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}
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