FX_Corpse: change movetype to MOVETYPE_BOUNCE
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1 changed files with 1 additions and 1 deletions
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@ -59,7 +59,7 @@ FX_Corpse_Spawn(player pl, float anim)
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{
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{
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NSRenderableEntity body_next = (NSRenderableEntity)FX_Corpse_Next();
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NSRenderableEntity body_next = (NSRenderableEntity)FX_Corpse_Next();
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setorigin(body_next, pl.origin + [0,0,32]);
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setorigin(body_next, pl.origin + [0,0,32]);
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body_next.SetMovetype(MOVETYPE_TOSS);
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body_next.SetMovetype(MOVETYPE_BOUNCE);
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body_next.SetSolid(SOLID_CORPSE);
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body_next.SetSolid(SOLID_CORPSE);
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setmodel(body_next, pl.model);
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setmodel(body_next, pl.model);
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setsize(body_next, VEC_HULL_MIN, [16, 16, -16]);
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setsize(body_next, VEC_HULL_MIN, [16, 16, -16]);
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