diff --git a/src/shared/fx_corpse.qc b/src/shared/fx_corpse.qc index 3c12f7a..d254546 100644 --- a/src/shared/fx_corpse.qc +++ b/src/shared/fx_corpse.qc @@ -59,7 +59,7 @@ FX_Corpse_Spawn(player pl, float anim) { NSRenderableEntity body_next = (NSRenderableEntity)FX_Corpse_Next(); setorigin(body_next, pl.origin + [0,0,32]); - body_next.SetMovetype(MOVETYPE_TOSS); + body_next.SetMovetype(MOVETYPE_BOUNCE); body_next.SetSolid(SOLID_CORPSE); setmodel(body_next, pl.model); setsize(body_next, VEC_HULL_MIN, [16, 16, -16]);