Server: Add UnUse functionality, required for the new and updated
momentary_rot_button.
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parent
4882cc7c03
commit
b9d9a1f79a
2 changed files with 29 additions and 5 deletions
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@ -30,6 +30,7 @@ The values can be tweaked in the skill.cfg file.
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class item_battery:CBaseEntity
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{
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void(void) item_battery;
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virtual void(void) Respawn;
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virtual void(void) touch;
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};
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@ -19,7 +19,8 @@
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UseWorkaround
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====================
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*/
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void UseWorkaround(entity eTarget)
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void
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UseWorkaround(entity eTarget)
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{
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eActivator = self;
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entity eOldSelf = self;
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@ -28,14 +29,27 @@ void UseWorkaround(entity eTarget)
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self = eOldSelf;
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}
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void
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UnUseWorkaround(entity eTarget)
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{
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eActivator = self;
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entity eOldSelf = self;
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self = eTarget;
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if (self.PlayerUseUnpressed)
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self.PlayerUseUnpressed();
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self = eOldSelf;
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}
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/*
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====================
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Player_UseDown
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====================
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*/
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void Player_UseDown(void)
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void
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Player_UseDown(void)
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{
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vector vecSrc;
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player pl = (player)self;
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if (self.health <= 0) {
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return;
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@ -46,14 +60,17 @@ void Player_UseDown(void)
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makevectors(self.v_angle);
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vecSrc = self.origin + self.view_ofs;
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int oldmask = self.hitcontentsmaski;
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self.hitcontentsmaski = CONTENTBITS_POINTSOLID;
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traceline(vecSrc, vecSrc + (v_forward * 64), MOVE_HITMODEL, self);
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self.hitcontentsmaski = oldmask;
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if (trace_ent.PlayerUse) {
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self.flags &= ~FL_USE_RELEASED;
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UseWorkaround(trace_ent);
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pl.last_used = trace_ent;
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/* Some entities want to support Use spamming */
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if (!(self.flags & FL_USE_RELEASED)) {
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@ -70,14 +87,20 @@ void Player_UseDown(void)
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Player_UseUp
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====================
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*/
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void Player_UseUp(void) {
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void
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Player_UseUp(void) {
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player pl = (player)self;
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if (!(self.flags & FL_USE_RELEASED)) {
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UnUseWorkaround(pl.last_used);
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pl.last_used = world;
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self.flags |= FL_USE_RELEASED;
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}
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}
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void Weapons_Draw(void);
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void CSEv_PlayerSwitchWeapon_i(int w)
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void
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CSEv_PlayerSwitchWeapon_i(int w)
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{
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player pl = (player)self;
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