Multiplayer rules: Don't respect fraglimit cvar if it ain't set.
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@ -29,6 +29,7 @@ void
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HLMultiplayerRules::CheckRules(void)
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{
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/* last person who killed somebody has hit the limit */
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if (cvar("fraglimit"))
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if (g_dmg_eAttacker.frags >= cvar("fraglimit"))
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IntermissionStart();
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}
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