Server: Fix precache of the item_weaponbox pickup sound.
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parent
4e232c6875
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b47a64b850
3 changed files with 7 additions and 1 deletions
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@ -54,7 +54,7 @@ item_weaponbox::Touch(entity eToucher)
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player pl = (player)eToucher;
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player pl = (player)eToucher;
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Logging_Pickup(eToucher, this, __NULL__);
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Logging_Pickup(eToucher, this, __NULL__);
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sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM);
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StartSoundDef("item_weaponbox.Pickup", CHAN_ITEM, true);
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pl.ammo_9mm += ammo_9mm;
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pl.ammo_9mm += ammo_9mm;
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pl.ammo_357 += ammo_357;
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pl.ammo_357 += ammo_357;
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@ -29,6 +29,7 @@ Game_Worldspawn(void)
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{
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{
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Sound_Precache("Player.FlashLightOff");
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Sound_Precache("Player.FlashLightOff");
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Sound_Precache("Player.FlashLightOn");
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Sound_Precache("Player.FlashLightOn");
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Sound_Precache("item_weaponbox.Pickup");
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precache_model("models/player.mdl");
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precache_model("models/player.mdl");
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precache_model("models/w_weaponbox.mdl");
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precache_model("models/w_weaponbox.mdl");
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@ -27,3 +27,8 @@ weapon.pickup
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{
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{
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sample items/gunpickup2.wav
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sample items/gunpickup2.wav
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}
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}
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item_weaponbox.Pickup
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{
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sample items/gunpickup2.wav
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}
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