Client: Fix typo that the compiler gracefully cleaned up for us.
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@ -65,7 +65,7 @@ FX_Explosion(vector vecPos)
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//eExplosion.think = FX_Explosion_Animate;
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eExplosion.SetRenderMode(RM_ADDITIVE);
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eExplosion.SetRenderAmt(1.0f);
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eExplosion.SetRenderColor(1,1,1);
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eExplosion.SetRenderColor([1,1,1]);
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eExplosion.drawmask = MASK_ENGINE;
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eExplosion.maxframe = modelframecount(eExplosion.modelindex);
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eExplosion.loops = 0;
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