PMove: Adjust jumpheight. Since we removed airstepping, jumps have become
harder. This should be approximately close to the original.
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1 changed files with 1 additions and 1 deletions
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@ -34,6 +34,6 @@ player::Physics_Jump(void)
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velocity[2] += 100;
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}
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if (flags & FL_ONGROUND)
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velocity[2] += 240;
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velocity[2] += 265;
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}
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}
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