WEAPON_EGON: Fix jerky animation on idle.
This commit is contained in:
parent
7f9f3c7d9a
commit
84b8e583ca
1 changed files with 6 additions and 5 deletions
|
@ -241,20 +241,21 @@ void w_egon_release(void)
|
||||||
p.alpha = 0.0f;
|
p.alpha = 0.0f;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (pl.mode_tempstate != 0) {
|
if (pl.mode_tempstate != 0 && pl.mode_tempstate < 3) {
|
||||||
#ifdef SERVER
|
#ifdef SERVER
|
||||||
sound(pl, CHAN_WEAPON, "weapons/egon_off1.wav", 1, ATTN_NORM, 100, 0);
|
sound(pl, CHAN_WEAPON, "weapons/egon_off1.wav", 1, ATTN_NORM, 100, 0);
|
||||||
#endif
|
#endif
|
||||||
pl.mode_tempstate = 0;
|
pl.mode_tempstate = 3;
|
||||||
Weapons_ViewPunchAngle([-2,0,0]);
|
Weapons_ViewPunchAngle([-2,0,0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
pl.gflags &= ~GF_EGONBEAM;
|
pl.gflags &= ~GF_EGONBEAM;
|
||||||
|
|
||||||
#ifndef SERVER
|
if (pl.mode_tempstate == 3) {
|
||||||
if (Weapons_GetAnimation() == EGON_ALTFIRECYCLE) {
|
|
||||||
Weapons_ViewAnimation(EGON_ALTFIREOFF);
|
Weapons_ViewAnimation(EGON_ALTFIREOFF);
|
||||||
pl.w_idle_next = 1.0f;
|
pl.w_idle_next = 1.0f;
|
||||||
|
pl.w_attack_next = 1.1f;
|
||||||
|
pl.mode_tempstate = 0;
|
||||||
} else {
|
} else {
|
||||||
if (pl.w_idle_next > 0.0f) {
|
if (pl.w_idle_next > 0.0f) {
|
||||||
return;
|
return;
|
||||||
|
@ -267,8 +268,8 @@ void w_egon_release(void)
|
||||||
Weapons_ViewAnimation(EGON_IDLE1);
|
Weapons_ViewAnimation(EGON_IDLE1);
|
||||||
pl.w_idle_next = 2.0f;
|
pl.w_idle_next = 2.0f;
|
||||||
}
|
}
|
||||||
|
pl.mode_tempstate = 0;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
void w_egon_crosshair(void)
|
void w_egon_crosshair(void)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue