Add support for cl_himodels.
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@ -121,6 +121,12 @@ Player_HandleWeaponModel(base_player pp, float thirdperson)
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/* set the new skeletonindex */
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pl.p_model.skeletonindex = skel_create(pl.p_model.modelindex);
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/* hack this thing in here FIXME: this should be done when popping in/out of a pvs */
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if (autocvar(cl_himodels, 1, "Use high-quality player models over lower-definition ones"))
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setcustomskin(self, "", "geomset 0 2\n");
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else
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setcustomskin(self, "", "geomset 0 1\n");
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}
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/* follow player at all times */
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