WEAPON_SHOTGUN its reload sequence can now be interrupted by either primary or secondary fire
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061ea05c05
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67191ac794
1 changed files with 18 additions and 2 deletions
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@ -160,17 +160,25 @@ void
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w_shotgun_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next) {
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w_shotgun_release();
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return;
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}
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if (pl.mode_tempstate > SHOTTY_IDLE) {
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/* interrupt reloading if no longer empty */
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if (pl.mode_tempstate == SHOTTY_RELOAD && pl.shotgun_mag >= 1) {
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pl.mode_tempstate = SHOTTY_RELOAD_END;
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w_shotgun_release();
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return;
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} else if (pl.mode_tempstate > SHOTTY_IDLE) {
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w_shotgun_release();
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return;
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}
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/* Ammo check */
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if (pl.shotgun_mag <= 0) {
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w_shotgun_release();
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return;
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}
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@ -208,17 +216,25 @@ void
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w_shotgun_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next) {
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w_shotgun_release();
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return;
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}
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if (pl.mode_tempstate > SHOTTY_IDLE) {
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/* interrupt reloading if no longer empty */
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if (pl.mode_tempstate == SHOTTY_RELOAD && pl.shotgun_mag >= 2) {
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pl.mode_tempstate = SHOTTY_RELOAD_END;
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w_shotgun_release();
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return;
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} else if (pl.mode_tempstate > SHOTTY_IDLE) {
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w_shotgun_release();
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return;
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}
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/* Ammo check */
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if (pl.shotgun_mag <= 1) {
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w_shotgun_release();
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return;
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}
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