Fix misc warnings
This commit is contained in:
parent
b1ce1b7bee
commit
54f7918edc
2 changed files with 65 additions and 65 deletions
|
@ -32,11 +32,11 @@ View_UpdateWeapon(player pl, entity vm, entity mflash)
|
|||
* thus we need to update all the net variables to
|
||||
* make sure these updates are recognized. this is
|
||||
* vile but it'll have to do for now */
|
||||
SAVE_STATE(pl.w_attack_next);
|
||||
SAVE_STATE(pl.w_idle_next);
|
||||
SAVE_STATE(pl.viewzoom);
|
||||
SAVE_STATE(pl.weapontime);
|
||||
SAVE_STATE(pl.weaponframe);
|
||||
SAVE_STATE(pl.w_attack_next)
|
||||
SAVE_STATE(pl.w_idle_next)
|
||||
SAVE_STATE(pl.viewzoom)
|
||||
SAVE_STATE(pl.weapontime)
|
||||
SAVE_STATE(pl.weaponframe)
|
||||
|
||||
/* hack, we changed the wep, move this into Game_Input/PMove */
|
||||
Weapons_Draw(pl);
|
||||
|
@ -45,11 +45,11 @@ View_UpdateWeapon(player pl, entity vm, entity mflash)
|
|||
* thus we need to update all the net variables to
|
||||
* make sure these updates are recognized. this is
|
||||
* vile but it'll have to do for now */
|
||||
ROLL_BACK(pl.w_attack_next);
|
||||
ROLL_BACK(pl.w_idle_next);
|
||||
ROLL_BACK(pl.viewzoom);
|
||||
ROLL_BACK(pl.weapontime);
|
||||
ROLL_BACK(pl.weaponframe);
|
||||
ROLL_BACK(pl.w_attack_next)
|
||||
ROLL_BACK(pl.w_idle_next)
|
||||
ROLL_BACK(pl.viewzoom)
|
||||
ROLL_BACK(pl.weapontime)
|
||||
ROLL_BACK(pl.weaponframe)
|
||||
|
||||
/* figure out when the attachments start. in FTE attachments for
|
||||
* HLMDL are treated as bones. they start at numbones + 1 */
|
||||
|
|
|
@ -342,36 +342,36 @@ player::PredictPreFrame(void)
|
|||
/* the generic client attributes */
|
||||
NSClientPlayer::PredictPreFrame();
|
||||
|
||||
SAVE_STATE(anim_top);
|
||||
SAVE_STATE(anim_top_delay);
|
||||
SAVE_STATE(anim_top_time);
|
||||
SAVE_STATE(anim_bottom);
|
||||
SAVE_STATE(anim_bottom_time);
|
||||
SAVE_STATE(anim_top)
|
||||
SAVE_STATE(anim_top_delay)
|
||||
SAVE_STATE(anim_top_time)
|
||||
SAVE_STATE(anim_bottom)
|
||||
SAVE_STATE(anim_bottom_time)
|
||||
|
||||
SAVE_STATE(glock_mag);
|
||||
SAVE_STATE(mp5_mag);
|
||||
SAVE_STATE(python_mag);
|
||||
SAVE_STATE(shotgun_mag);
|
||||
SAVE_STATE(crossbow_mag);
|
||||
SAVE_STATE(rpg_mag);
|
||||
SAVE_STATE(satchel_chg);
|
||||
SAVE_STATE(glock_mag)
|
||||
SAVE_STATE(mp5_mag)
|
||||
SAVE_STATE(python_mag)
|
||||
SAVE_STATE(shotgun_mag)
|
||||
SAVE_STATE(crossbow_mag)
|
||||
SAVE_STATE(rpg_mag)
|
||||
SAVE_STATE(satchel_chg)
|
||||
|
||||
SAVE_STATE(ammo_9mm);
|
||||
SAVE_STATE(ammo_357);
|
||||
SAVE_STATE(ammo_buckshot);
|
||||
SAVE_STATE(ammo_bolt);
|
||||
SAVE_STATE(ammo_rocket);
|
||||
SAVE_STATE(ammo_uranium);
|
||||
SAVE_STATE(ammo_handgrenade);
|
||||
SAVE_STATE(ammo_satchel);
|
||||
SAVE_STATE(ammo_tripmine);
|
||||
SAVE_STATE(ammo_snark);
|
||||
SAVE_STATE(ammo_hornet);
|
||||
SAVE_STATE(ammo_9mm)
|
||||
SAVE_STATE(ammo_357)
|
||||
SAVE_STATE(ammo_buckshot)
|
||||
SAVE_STATE(ammo_bolt)
|
||||
SAVE_STATE(ammo_rocket)
|
||||
SAVE_STATE(ammo_uranium)
|
||||
SAVE_STATE(ammo_handgrenade)
|
||||
SAVE_STATE(ammo_satchel)
|
||||
SAVE_STATE(ammo_tripmine)
|
||||
SAVE_STATE(ammo_snark)
|
||||
SAVE_STATE(ammo_hornet)
|
||||
|
||||
SAVE_STATE(ammo_m203_grenade);
|
||||
SAVE_STATE(ammo_gauss_volume);
|
||||
SAVE_STATE(ammo_rpg_state);
|
||||
SAVE_STATE(mode_tempstate);
|
||||
SAVE_STATE(ammo_m203_grenade)
|
||||
SAVE_STATE(ammo_gauss_volume)
|
||||
SAVE_STATE(ammo_rpg_state)
|
||||
SAVE_STATE(mode_tempstate)
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -387,37 +387,37 @@ player::PredictPostFrame(void)
|
|||
/* the generic client attributes */
|
||||
NSClientPlayer::PredictPostFrame();
|
||||
|
||||
ROLL_BACK(anim_top);
|
||||
ROLL_BACK(anim_top_delay);
|
||||
ROLL_BACK(anim_top_time);
|
||||
ROLL_BACK(anim_bottom);
|
||||
ROLL_BACK(anim_bottom_time);
|
||||
ROLL_BACK(anim_top)
|
||||
ROLL_BACK(anim_top_delay)
|
||||
ROLL_BACK(anim_top_time)
|
||||
ROLL_BACK(anim_bottom)
|
||||
ROLL_BACK(anim_bottom_time)
|
||||
|
||||
ROLL_BACK(glock_mag);
|
||||
ROLL_BACK(mp5_mag);
|
||||
ROLL_BACK(python_mag);
|
||||
ROLL_BACK(shotgun_mag);
|
||||
ROLL_BACK(crossbow_mag);
|
||||
ROLL_BACK(rpg_mag);
|
||||
ROLL_BACK(satchel_chg);
|
||||
ROLL_BACK(glock_mag)
|
||||
ROLL_BACK(mp5_mag)
|
||||
ROLL_BACK(python_mag)
|
||||
ROLL_BACK(shotgun_mag)
|
||||
ROLL_BACK(crossbow_mag)
|
||||
ROLL_BACK(rpg_mag)
|
||||
ROLL_BACK(satchel_chg)
|
||||
|
||||
ROLL_BACK(ammo_9mm);
|
||||
ROLL_BACK(ammo_357);
|
||||
ROLL_BACK(ammo_buckshot);
|
||||
ROLL_BACK(ammo_m203_grenade);
|
||||
ROLL_BACK(ammo_bolt);
|
||||
ROLL_BACK(ammo_rocket);
|
||||
ROLL_BACK(ammo_uranium);
|
||||
ROLL_BACK(ammo_handgrenade);
|
||||
ROLL_BACK(ammo_satchel);
|
||||
ROLL_BACK(ammo_tripmine);
|
||||
ROLL_BACK(ammo_snark);
|
||||
ROLL_BACK(ammo_hornet);
|
||||
ROLL_BACK(ammo_9mm)
|
||||
ROLL_BACK(ammo_357)
|
||||
ROLL_BACK(ammo_buckshot)
|
||||
ROLL_BACK(ammo_m203_grenade)
|
||||
ROLL_BACK(ammo_bolt)
|
||||
ROLL_BACK(ammo_rocket)
|
||||
ROLL_BACK(ammo_uranium)
|
||||
ROLL_BACK(ammo_handgrenade)
|
||||
ROLL_BACK(ammo_satchel)
|
||||
ROLL_BACK(ammo_tripmine)
|
||||
ROLL_BACK(ammo_snark)
|
||||
ROLL_BACK(ammo_hornet)
|
||||
|
||||
ROLL_BACK(ammo_m203_grenade);
|
||||
ROLL_BACK(ammo_gauss_volume);
|
||||
ROLL_BACK(ammo_rpg_state);
|
||||
ROLL_BACK(mode_tempstate);
|
||||
ROLL_BACK(ammo_m203_grenade)
|
||||
ROLL_BACK(ammo_gauss_volume)
|
||||
ROLL_BACK(ammo_rpg_state)
|
||||
ROLL_BACK(mode_tempstate)
|
||||
}
|
||||
|
||||
#else
|
||||
|
|
Loading…
Reference in a new issue