Move the damage indicator drawing/caching code into the client module
here from Nuclide-SDK.
This commit is contained in:
parent
954867b435
commit
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4 changed files with 73 additions and 1 deletions
12
README.md
12
README.md
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@ -36,7 +36,17 @@ you need to make sure to add `-game valve` before `-game modname`.
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The order is important.
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The order is important.
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## Community
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## Community
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Join us on #freecs via irc.libera.chat and talk/lurk!
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### Matrix
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If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
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https://matrix.to/#/#nuclide:matrix.org
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### IRC
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Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
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and other such things. It's bridged with the Matrix room of the same name!
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### Others
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We've had people ask in the oddest of places for help, please don't do that.
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## License
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## License
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ISC License
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ISC License
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59
src/client/damage.qc
Normal file
59
src/client/damage.qc
Normal file
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@ -0,0 +1,59 @@
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var string g_damage_spr_t;
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var string g_damage_spr_b;
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var string g_damage_spr_l;
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var string g_damage_spr_r;
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void
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Damage_Precache(void)
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{
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g_damage_spr_t = spriteframe("sprites/640_pain.spr", 0, 0.0f);
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g_damage_spr_r = spriteframe("sprites/640_pain.spr", 1, 0.0f);
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g_damage_spr_b = spriteframe("sprites/640_pain.spr", 2, 0.0f);
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g_damage_spr_l = spriteframe("sprites/640_pain.spr", 3, 0.0f);
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}
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void
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Damage_Draw(void)
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{
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vector center;
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vector rel_pos;
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float fw, fw_alpha;
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float rt, rt_alpha;
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if (pSeat->m_flDamageAlpha <= 0.0) {
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return;
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}
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center = video_mins + (video_res / 2);
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/* the pos relative to the player + view_dir determines which
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* and how bright each indicator is drawn. so first get the relative
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* position between us and the attacker, then calculate the strength
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* of each direction based on a dotproduct tested against our
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* camera direction.
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*/
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rel_pos = normalize(pSeat->m_vecDamagePos - getproperty(VF_ORIGIN));
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makevectors(getproperty(VF_CL_VIEWANGLES));
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fw = dotproduct(rel_pos, v_forward);
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rt = dotproduct(rel_pos, v_right);
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fw_alpha = fabs(fw) * pSeat->m_flDamageAlpha;
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if (fw > 0.25f) {
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drawpic(center + [-64,-102], g_damage_spr_t,
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[128,48], [1,1,1], fw_alpha, DRAWFLAG_ADDITIVE);
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} else if (fw < -0.25f) {
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drawpic(center + [-64,70], g_damage_spr_b,
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[128,48], [1,1,1], fw_alpha, DRAWFLAG_ADDITIVE);
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}
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rt_alpha = fabs(rt) * pSeat->m_flDamageAlpha;
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if (rt > 0.25f) {
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drawpic(center + [70,-64], g_damage_spr_r,
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[48,128], [1,1,1], rt_alpha, DRAWFLAG_ADDITIVE);
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} else if (rt < -0.25f) {
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drawpic(center + [-102,-64], g_damage_spr_l,
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[48,128], [1,1,1], rt_alpha, DRAWFLAG_ADDITIVE);
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}
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pSeat->m_flDamageAlpha -= clframetime;
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}
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@ -43,6 +43,7 @@ ClientGame_RendererRestart(string rstr)
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MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
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MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
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MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
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MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
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Damage_Precache();
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Obituary_Precache();
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Obituary_Precache();
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FX_Blood_Init();
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FX_Blood_Init();
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2
src/client/progs.src
Executable file → Normal file
2
src/client/progs.src
Executable file → Normal file
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@ -20,6 +20,8 @@ defs.h
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../shared/include.src
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../shared/include.src
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../../../base/src/client/draw.qc
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../../../base/src/client/draw.qc
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damage.qc
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init.qc
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init.qc
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flashlight.qc
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flashlight.qc
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player.qc
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player.qc
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