Gamerules: update player death sound def name
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a8aa141778
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381412e4ba
3 changed files with 2 additions and 6 deletions
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@ -142,7 +142,7 @@ HLMultiplayerRules::PlayerDeath(NSClientPlayer pl)
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pl.gflags &= ~GF_FLASHLIGHT;
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pl.gflags &= ~GF_EGONBEAM;
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Sound_Play(pl, CHAN_AUTO, "player.die");
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Sound_Play(pl, CHAN_AUTO, "Player.Death");
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/* force respawn */
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if (cvar("mp_forcerespawn") == 1) {
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@ -27,7 +27,7 @@ HLSingleplayerRules::PlayerDeath(NSClientPlayer pl)
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pl.SetSolid(SOLID_NOT);
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pl.SetTakedamage(DAMAGE_NO);
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pl.SetHealth(0);
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pl.StartSoundDef("player.die", CHAN_AUTO, true);
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pl.StartSoundDef("Player.Death", CHAN_AUTO, true);
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pl.gflags &= ~GF_FLASHLIGHT;
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pl.armor = pl.activeweapon = pl.g_items = pl.weapon = 0;
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@ -47,10 +47,6 @@ seta "cross_color" "0 255 0"
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// disable some nuclide niceties
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seta cg_muzzleDLight 0
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// config compat
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alias mp_timelimit timelimit
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alias mp_fraglimit fraglimit
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// video settings
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seta gl_overbright 0
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seta gl_ldr 1
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