Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
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16 changed files with 16 additions and 1 deletions
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@ -79,6 +79,7 @@ HLMultiplayerRules::PlayerDeath(base_player pl)
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corpse.frame = ANIM_DIESIMPLE;
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corpse.angles = pl.angles;
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corpse.velocity = pl.velocity;
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corpse.colormap = pl.colormap;
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}
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/* now let's make the real client invisible */
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@ -23,7 +23,7 @@ enumflags
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PLAYER_ORIGIN_Z,
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PLAYER_ANGLES_X,
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PLAYER_ANGLES_Y,
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PLAYER_ANGLES_Z,
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PLAYER_COLORMAP,
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PLAYER_VELOCITY,
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PLAYER_VELOCITY_Z,
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PLAYER_FLAGS,
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@ -375,6 +375,7 @@ weapon_t w_crossbow =
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.id = ITEM_CROSSBOW,
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.slot = 2,
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.slot_pos = 2,
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.weight = 10,
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.draw = w_crossbow_draw,
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.holster = w_crossbow_holster,
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.primary = w_crossbow_primary,
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@ -210,6 +210,7 @@ weapon_t w_crowbar =
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.id = ITEM_CROWBAR,
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.slot = 0,
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.slot_pos = 0,
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.weight = 0,
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.draw = w_crowbar_draw,
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.holster = w_crowbar_holster,
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.primary = w_crowbar_primary,
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@ -306,6 +306,7 @@ weapon_t w_egon =
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.id = ITEM_EGON,
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.slot = 3,
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.slot_pos = 2,
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.weight = 15,
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.draw = w_egon_draw,
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.holster = w_egon_holster,
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.primary = w_egon_primary,
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@ -493,6 +493,7 @@ weapon_t w_gauss =
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.id = ITEM_GAUSS,
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.slot = 3,
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.slot_pos = 1,
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.weight = 20,
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.draw = w_gauss_draw,
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.holster = w_gauss_holster,
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.primary = w_gauss_primary,
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@ -386,6 +386,7 @@ weapon_t w_glock =
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.id = ITEM_GLOCK,
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.slot = 1,
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.slot_pos = 0,
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.weight = 10,
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.draw = w_glock_draw,
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.holster = w_glock_holster,
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.primary = w_glock_primary,
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@ -249,6 +249,7 @@ weapon_t w_handgrenade =
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.id = ITEM_HANDGRENADE,
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.slot = 4,
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.slot_pos = 0,
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.weight = 5,
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.draw = w_handgrenade_draw,
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.holster = w_handgrenade_holster,
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.primary = w_handgrenade_primary,
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@ -307,6 +307,7 @@ weapon_t w_hornetgun =
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.id = ITEM_HORNETGUN,
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.slot = 3,
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.slot_pos = 3,
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.weight = 10,
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.draw = w_hornetgun_draw,
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.holster = w_hornetgun_holster,
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.primary = w_hornetgun_primary,
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@ -382,6 +382,7 @@ weapon_t w_mp5 =
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.id = ITEM_MP5,
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.slot = 2,
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.slot_pos = 0,
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.weight = 15,
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.draw = w_mp5_draw,
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.holster = w_mp5_holster,
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.primary = w_mp5_primary,
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@ -338,6 +338,7 @@ weapon_t w_python =
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.id = ITEM_PYTHON,
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.slot = 1,
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.slot_pos = 1,
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.weight = 15,
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.draw = w_python_draw,
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.holster = w_python_holster,
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.primary = w_python_primary,
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@ -338,6 +338,7 @@ weapon_t w_rpg =
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.id = ITEM_RPG,
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.slot = 3,
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.slot_pos = 0,
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.weight = 20,
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.draw = w_rpg_draw,
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.holster = w_rpg_holster,
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.primary = w_rpg_primary,
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@ -316,6 +316,7 @@ weapon_t w_satchel =
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.id = ITEM_SATCHEL,
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.slot = 4,
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.slot_pos = 1,
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.weight = -20,
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.draw = w_satchel_draw,
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.holster = w_satchel_holster,
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.primary = w_satchel_primary,
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@ -401,6 +401,7 @@ weapon_t w_shotgun =
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.id = ITEM_SHOTGUN,
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.slot = 2,
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.slot_pos = 1,
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.weight = 15,
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.draw = w_shotgun_draw,
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.holster = w_shotgun_holster,
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.primary = w_shotgun_primary,
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@ -323,6 +323,7 @@ weapon_t w_snark =
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.id = ITEM_SNARK,
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.slot = 4,
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.slot_pos = 3,
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.weight = 5,
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.draw = w_snark_draw,
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.holster = w_snark_holster,
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.primary = w_snark_primary,
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@ -378,6 +378,7 @@ weapon_t w_tripmine =
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.id = ITEM_TRIPMINE,
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.slot = 4,
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.slot_pos = 2,
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.weight = -10,
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.draw = w_tripmine_draw,
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.holster = w_tripmine_holster,
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.primary = w_tripmine_primary,
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