From 591121765670ac670c8150be56dbc35504737f87 Mon Sep 17 00:00:00 2001 From: eukara <40036380+eukara@users.noreply.github.com> Date: Fri, 19 Mar 2021 13:05:40 +0100 Subject: [PATCH] Update README.md --- README.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 9864ee1..8a3ae39 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,7 @@ Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental Similar to FreeCS, this aims to recreate the feeling of the original game. It's designed to work with the content from the CD version of the game. +Currently I do not aim to support the Steam version. Netplay improvements, such as prediction of both player physics and weapon-logic are present. @@ -10,6 +11,9 @@ are present. This is 100% original code, feel free to audit however you wish. No proprietary SDKs have been looked at or taken apart, unlike similar projects. +The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project +unrelated to this. It just happens to support the file-formats FreeHL needs. + ![Preview 1](img/preview1.jpg) ![Preview 2](img/preview2.jpg) ![Preview 3](img/preview3.jpg) @@ -23,10 +27,10 @@ Clone the repository into the Nuclide-SDK: then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside ./valve/src! -Obviously make sure that Nuclide has fteqw and fteqcc set-up for building. +Obviously make sure that Nuclide has fteqw and fteqcc set-up for building and that you have some proficiency in QuakeC. ## Community -Join us on #halflife via irc.frag-net.com and chat. +Join us on #freecs via irc.freenode.net and chat. ## License ISC License