Update call to FX_Corpse_Spawn

This commit is contained in:
Marco Cawthorne 2021-12-13 12:57:10 -08:00
parent e0c66406d9
commit 000fb34006
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -73,8 +73,7 @@ HLMultiplayerRules::PlayerDeath(base_player pl)
if (pl.health < -50) { if (pl.health < -50) {
FX_GibHuman(pl.origin); FX_GibHuman(pl.origin);
} else { } else {
NSRenderableEntity corpse = FX_Corpse_Spawn(pl); FX_Corpse_Spawn(pl, ANIM_DIESIMPLE);
corpse.SetFrame(ANIM_DIESIMPLE);
} }
/* now let's make the real client invisible */ /* now let's make the real client invisible */