Update call to FX_Corpse_Spawn
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1 changed files with 1 additions and 2 deletions
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@ -73,8 +73,7 @@ HLMultiplayerRules::PlayerDeath(base_player pl)
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if (pl.health < -50) {
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FX_GibHuman(pl.origin);
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} else {
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NSRenderableEntity corpse = FX_Corpse_Spawn(pl);
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corpse.SetFrame(ANIM_DIESIMPLE);
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FX_Corpse_Spawn(pl, ANIM_DIESIMPLE);
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}
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/* now let's make the real client invisible */
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