valve/zpak001.pk3dir/sound/footsteps.sndshd

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step_default.left
{
attenuation static
footstep
sample player/pl_step1.wav
sample player/pl_step2.wav
}
step_default.right
{
attenuation static
footstep
sample player/pl_step3.wav
sample player/pl_step4.wav
}
step_alien.left
{
attenuation static
footstep
sample player/pl_step1.wav
sample player/pl_step2.wav
}
step_alien.right
{
attenuation static
footstep
sample player/pl_step3.wav
sample player/pl_step4.wav
}
step_computer.left
{
attenuation static
footstep
sample player/pl_step1.wav
sample player/pl_step2.wav
}
step_computer.right
{
attenuation static
footstep
sample player/pl_step3.wav
sample player/pl_step4.wav
}
step_concrete.left
{
attenuation static
footstep
sample player/pl_step1.wav
sample player/pl_step2.wav
}
step_concrete.right
{
attenuation static
footstep
sample player/pl_step3.wav
sample player/pl_step4.wav
}
step_dirt.left
{
attenuation static
footstep
sample player/pl_dirt1.wav
sample player/pl_dirt2.wav
}
step_dirt.right
{
attenuation static
footstep
sample player/pl_dirt3.wav
sample player/pl_dirt4.wav
}
step_flesh.left
{
attenuation static
footstep
sample player/pl_step1.wav
sample player/pl_step2.wav
}
step_flesh.right
{
attenuation static
footstep
sample player/pl_step3.wav
sample player/pl_step4.wav
}
step_foliage.left
{
attenuation static
footstep
sample player/pl_step1.wav
sample player/pl_step2.wav
}
step_foliage.right
{
attenuation static
footstep
sample player/pl_step3.wav
sample player/pl_step4.wav
}
step_glass.left
{
attenuation static
footstep
sample player/pl_step1.wav
sample player/pl_step2.wav
}
step_glass.right
{
attenuation static
footstep
sample player/pl_step3.wav
sample player/pl_step4.wav
}
step_grate.left
{
attenuation static
footstep
sample player/pl_grate1.wav
sample player/pl_grate2.wav
}
step_grate.right
{
attenuation static
footstep
sample player/pl_grate3.wav
sample player/pl_grate4.wav
}
step_metal.left
{
attenuation static
footstep
sample player/pl_metal1.wav
sample player/pl_metal2.wav
}
step_metal.right
{
attenuation static
footstep
sample player/pl_metal3.wav
sample player/pl_metal4.wav
}
step_slosh.left
{
attenuation static
footstep
sample player/pl_slosh1.wav
sample player/pl_slosh2.wav
}
step_slosh.right
{
attenuation static
footstep
sample player/pl_slosh3.wav
sample player/pl_slosh4.wav
}
step_sand.left
{
attenuation static
footstep
sample player/pl_sand1.wav
sample player/pl_sand2.wav
}
step_sand.right
{
attenuation static
footstep
sample player/pl_sand3.wav
sample player/pl_sand4.wav
}
step_snow.left
{
attenuation static
footstep
sample player/pl_snow1.wav
sample player/pl_snow2.wav
}
step_snow.right
{
attenuation static
footstep
sample player/pl_snow3.wav
sample player/pl_snow4.wav
}
step_tile.left
{
attenuation static
footstep
sample player/pl_tile1.wav
sample player/pl_tile2.wav
}
step_tile.right
{
attenuation static
footstep
sample player/pl_tile3.wav
sample player/pl_tile4.wav
}
step_vent.left
{
attenuation static
footstep
sample player/pl_duct1.wav
sample player/pl_duct2.wav
}
step_vent.right
{
attenuation static
footstep
sample player/pl_duct3.wav
sample player/pl_duct4.wav
}
step_wood.left
{
attenuation static
footstep
sample player/pl_step1.wav
sample player/pl_step2.wav
}
step_wood.right
{
attenuation static
footstep
sample player/pl_step3.wav
sample player/pl_step4.wav
}
step_ladder.left
{
attenuation static
footstep
sample player/pl_ladder1.wav
sample player/pl_ladder2.wav
}
step_ladder.right
{
attenuation static
footstep
sample player/pl_ladder3.wav
sample player/pl_ladder4.wav
}
step_wade.left
{
sample player/pl_wade1.wav
sample player/pl_wade2.wav
}
step_wade.right
{
sample player/pl_wade3.wav
sample player/pl_wade4.wav
}
step_swim.left
{
sample player/pl_swim1.wav
sample player/pl_swim2.wav
}
step_swim.right
{
sample player/pl_swim3.wav
sample player/pl_swim4.wav
}