valve/zpak001.pk3dir/decls/def/weapons/gauss.def

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entityDef weapon_gauss
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Tau Cannon"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_gauss.mdl"
"model_view" "models/v_gauss.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_gauss"
"def_altFireInfo" "fireInfo_gausscharge"
"inv_ammo_uranium" "20"
"ammoType" "ammo_uranium"
"ammoRequired" "1"
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"act_idle" "0,1,2"
"act_draw" "8"
"act_holster" "7"
"powerAmmo" "1"
"snd_fire" "Weapon_Gauss.Fire"
"snd_empty" "Weapons.Empty"
// HLWeapon specific
"hudSlot" "3"
"hudSlotPos" "1"
"weight" "20"
}
entityDef projectile_gauss
{
"spawnclass" "HLGaussBeam"
}
entityDef projectile_gausscharge
{
"spawnclass" "HLGaussBeam"
"charged" "1"
}
entityDef fireInfo_gauss
{
"def_onFire" "projectile_gauss"
"ammoPerShot" "2"
"fireRate" ".2"
"punchAngle" "-2 0 0"
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"act_fire" "5,6"
"model_flash" "sprites/muzzleflash2.spr"
}
entityDef fireInfo_gausscharge
{
"def_onFire" "projectile_gausscharge"
"def_onRelease" "projectile_gausscharge"
"ammoPerShot" "5"
"fireRate" "2"
"punchAngle" "-2 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"snd_fireStart" "Weapon_Gauss.Spin"
"snd_fire" "Weapon_Gauss.StaticDischarge"
"snd_release" "Weapon_Gauss.Fire"
"chargeTime" "5"
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"act_release" "5,6"
"act_delay" "3"
"act_loop" "4"
"knockbackRelease" "1024"
}