2023-06-21 04:23:15 +00:00
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entityDef weapon_357
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" ".367 Revolver"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_357.mdl"
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"inv_item" "3"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_python
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{
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"spawnclass" "weapon_357"
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}
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entityDef weapon_9mmAR
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "9mm AR"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_9mmAR.mdl"
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"inv_item" "4"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_mp5
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{
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"spawnclass" "weapon_9mmAR"
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}
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entityDef weapon_9mmhandgun
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "9mm Handgun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_9mmhandgun.mdl"
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"inv_item" "2"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_glock
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{
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"spawnclass" "weapon_9mmhandgun"
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}
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entityDef weapon_crossbow
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Crossbow"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_crossbow.mdl"
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"inv_item" "6"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_crowbar
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Crowbar"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_crowbar.mdl"
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"inv_item" "1"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_egon
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Gluon Gun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_egon.mdl"
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"inv_item" "9"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_gauss
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Tau Cannon"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_gauss.mdl"
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"inv_item" "8"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_handgrenade
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Hand Grenade"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_grenade.mdl"
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"inv_item" "11"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_hornetgun
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Hornet Gun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_hgun.mdl"
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"inv_item" "10"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_rpg
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Rocket Launcher"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_rpg.mdl"
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"inv_item" "7"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_satchel
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Satchel"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_satchel.mdl"
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"inv_item" "12"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_shotgun
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Shotgun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_shotgun.mdl"
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"inv_item" "5"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_snark
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Snark"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_sqknest.mdl"
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"frame" "1"
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"inv_item" "14"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_tripmine
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Tripmine"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/v_tripmine.mdl"
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2023-06-28 21:30:17 +00:00
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"body0" "2"
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"body1" "2"
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2023-06-21 04:23:15 +00:00
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"frame" "8"
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"inv_item" "13"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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