valve/zpak001.pk3dir/def/weapons.def

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entityDef weapon_357
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" ".367 Revolver"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_357.mdl"
"inv_item" "3"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_python
{
"spawnclass" "weapon_357"
}
entityDef weapon_9mmAR
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "9mm AR"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_9mmAR.mdl"
"inv_item" "4"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_mp5
{
"spawnclass" "weapon_9mmAR"
}
entityDef weapon_9mmhandgun
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "9mm Handgun"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_9mmhandgun.mdl"
"inv_item" "2"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_glock
{
"spawnclass" "weapon_9mmhandgun"
}
entityDef weapon_crossbow
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Crossbow"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_crossbow.mdl"
"inv_item" "6"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_crowbar
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Crowbar"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_crowbar.mdl"
"inv_item" "1"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_egon
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Gluon Gun"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_egon.mdl"
"inv_item" "9"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_gauss
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Tau Cannon"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_gauss.mdl"
"inv_item" "8"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_handgrenade
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Hand Grenade"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_grenade.mdl"
"inv_item" "11"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_hornetgun
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Hornet Gun"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_hgun.mdl"
"inv_item" "10"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_rpg
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Rocket Launcher"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_rpg.mdl"
"inv_item" "7"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_satchel
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Satchel"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_satchel.mdl"
"inv_item" "12"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_shotgun
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Shotgun"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_shotgun.mdl"
"inv_item" "5"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_snark
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Snark"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/w_sqknest.mdl"
"frame" "1"
"inv_item" "14"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef weapon_tripmine
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Tripmine"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/v_tripmine.mdl"
"body0" "2"
"body1" "2"
"frame" "8"
"inv_item" "13"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}