valve/zpak001.pk3dir/sound/fx_valve.sndshd

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fx.explosion
{
distshader fx.explosion_dist
sample weapons/explode3.wav
sample weapons/explode4.wav
sample weapons/explode5.wav
shakes 1.5
}
fx.explosion_dist
{
sample ambience/distantmortar1.wav
sample ambience/distantmortar1.wav
sample ambience/distantmortar1.wav
volume 1.0
}
fx.gaussbeam
{
sample weapons/electro4.wav
sample weapons/electro5.wav
sample weapons/electro6.wav
}