valve/zpak001.pk3dir/cvar_defaults.cfg

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set ai_debugAlerts "0" // Show prints when AI gets alerted to a position.
set ai_debugLogic "0" // Show prints when AI makes decisions regarding thinking.
set ai_debugNav "0" // Show prints when AI makes decisions regarding navigation.
set ai_debugScripts "0" // Show prints when AI interacts with scripted sequences.
set ai_runSpeed "320" // Default run speed chosen by AI characters, in units per second.
set ai_walkSpeed "150" // Default walk speed chosen by AI characters, in units per second.
set bot_aimless
set bot_backspeed
set bot_crouch
set bot_debug
set bot_developer
set bot_dont_shoot
set bot_enable
set bot_fastChat
set bot_forwardspeed
set bot_minClients
set bot_noChat
set bot_pause
set bot_prefix
set bot_prone
set bot_sidespeed
set bot_skill
set bot_walk
set cg_chatEnabled
set cg_damageShake
set cg_hudAspect
set cg_muzzleDLight
set cg_muzzleDLightColor
set cg_viewZSmoothingMax
set cg_viewZSmoothingMin
set cg_viewZSmoothingTime
set cg_viewmodelFlip
set cg_viewmodelFov
set cg_viewmodelLag
set cg_viewmodelOffset
set cg_viewmodelPass
set cg_viewmodelScale
set chatplug_filter
set cl_backspeed "400" // Client's desired backwards speed.
set cl_decals "128"
set cl_forwardspeed "400" // Client's desired forward speed.
set cl_musicstyle "0"
set cl_sidespeed "400" // Client's desired side-step speed.
set con_color "255 150 0" // HUD color value, R G B, 0-255 for each channel.
set dev_cornerspeed
set dev_loddistance
set dev_rotspeed
set dev_skyscale
set dsp_soundscapes "1" // Enable the use of sound scapes.
set g_logLevel "2" // Game console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages
set g_logTimestamps "0" // When 1, will print time stamps before the log message
set g_gravity "800" // Global gravity setting.
set in_zoomSensitivity "1.0" // Input sensitivity multiplier for when you're zoomed in.
set logging_enabled "0" // Enable server-side logging for game specific events.
set menu_helptext_size "11"
set menu_intro "1"
set menu_steambg "0"
set menu_updating "0"
set motdfile "motd.txt"
set mp_allowvote "1"
set mp_decals "128"
set mp_flashlight "1"
set mp_td_dmgToKick "300"
set mp_td_dmgToWarn "200"
set nav_linksize "256"
set nav_radius "32"
set phys_developer "0" // Shows debug prints regarding physics operations when set.
set phys_impactforcescale "100"
set phys_pushscale "1"
set pm_accelerate "10"
set pm_airaccelerate "10"
set pm_airstepsize "0"
set pm_boxcenter "1"
set pm_boxwidth "32"
set pm_crouchheight "36"
set pm_crouchspeed "90"
set pm_crouchviewheight "30"
set pm_edgefriction "1"
set pm_friction "4"
set pm_gravity "800"
set pm_jumpheight "265"
set pm_maxviewpitch "89"
set pm_minviewpitch "-89"
set pm_noclipaccelerate "5"
set pm_noclipspeed "500"
set pm_normalheight "72"
set pm_normalviewheight "64"
set pm_nospeedcap "0"
set pm_proneheight "0"
set pm_pronespeed "40.5"
set pm_proneviewheight "16"
set pm_runspeed "0"
set pm_stairSmoothing "1"
set pm_stamina "24"
set pm_staminarate "0.75"
set pm_staminathreshold "4"
set pm_stepsize "18"
set pm_stopspeed "100"
set pm_thirdPerson "0"
set pm_walkspeed "270"
set pm_wateraccelerate "10"
set pm_waterjumpheight "350"
set r_autoscale "1" // When set, will ensure the game is at 640x480 type scaling.
set r_drawdecals "1" // Shows decal entities managed by the game when set.
set r_pixelscale "0" // When set, will ensure the 3D rendered scene is restricted to 640x480 resolution in definition.
set r_renderEntityInfo "0" // Display visual information about entities in-world.
set r_showDlights "0" // Displays dynamic light representations in-world.
set r_showPhysicsInfo "0" // Displays physics entity information in-world.
set r_skipGlows "0" // Skip rendering of glowing sprites.
set r_skipLensFlares "0" // Skip rendering of lens flares.
set r_skipWorld "0" // Skip rendering of the world.
set rm_unlit_additive "1" // Render entities with the 'additive' rendermode fullbright.
set rm_unlit_texture "1" // Render entities with the 'texture' rendermode fullbright.
set rope_debug "0" // Shows primitive debug rendering of a rope when set.
set rope_fast "1" // Don't perform expensive calculations on the rope when set.
set rope_maxsegments "-1" // Limit rope segments. -1 means no limit.
set rope_sag "2" // Rope sagging multiplier.
set rope_swing "2" // Rope swinging multiplier.
set s_logLevel "2" // Sound console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages
set sp_decals "128"
set sv_friendlyFire "0" // Team-inflicted damage is possible when set.
set sv_levelexec "1" // Will search and execute `<gamedir>/maps/currentmap.cfg` when set.
set sv_plugins "1" // Enable the use of server-side plugins when set.
set vehicle_developer "0" // Shows vehicle related debug prints when set.
set vgui_color "255 170 0" // Default primary color for VGUI widgets.
set vid_brightness "0" // Controls display brightness.
set vid_gamma "1" // Controls gamma level.
set vid_desktopgamma "0"
set vid_hardwaregamma "2"
set violence_ablood "1" // Enable non-human (alternative) blood.
set violence_agibs "1" // Enable non-human (alternative) gibs.
set violence_hblood "1" // Enable human blood.
set violence_hgibs "1" // Enable human giblets.
set xr_roomScale "1.0" // XR: Room scale multiplier.
set xr_testInputs "0" // XR: Enable fake inputs, to debug the VR camera and weapon inputs.
set xr_viewHeight "-48" // XR: Default view-height offset.