valve/zpak001.pk3dir/scripts/drawdebug.shader

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debugcone
{
cull none
{
rgbGen vertex
alphaGen vertex
blendFunc blend
}
}
// the engine in Half-Life appears to hard-code hiding `TRIGGER`
trigger
{
surfaceParm nodraw
}
// ... and `AAATRIGGER`
aaatrigger
{
surfaceParm nodraw
}