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/***
*
* Copyright ( c ) 2000 - 2022 , Vera Visions . All rights reserved .
*
* * * */
# define FULLENGINENAME "Rad-Therapy"
# define GAME_SHORTNAME "HL"
# define GAME_BASEGAMES "valve"
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# define GAME_PROTOCOL "FTE-RadTherapy"
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# define BRANDING_ICON "freecs.ico"
# define DISTRIBUTION "FHL"
# define DISTRIBUTIONLONG "eukara"
# define GAME_FULLNAME FULLENGINENAME
# define GAME_DEFAULTPORT 23000
# define ENGINEWEBSITE "https: //www.frag-net.com/"
# ifndef GLQUAKE
# define GLQUAKE
# endif
/*
# ifndef VKQUAKE
# define VKQUAKE
# endif
*/
# undef VKQUAKE /* not yet, needs more testing */
/* disable quake specific hacks and overrides */
# define QUAKETC
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//#define NOBUILTINMENUS
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# define NOLEGACY
/* engine behaviour */
# define PLUGINS /* enables fteplug_ files */
# define AVAIL_ZLIB /* we need this for pk3 and ogg vorbis */
# define CL_MASTER /* allows for serverbrowser builtins */
# define CSQC_DAT /* clientside qcvm */
# define MENU_DAT /* persistent qcvm */
# define PSET_SCRIPT /* scripts defining particles */
# define LOADERTHREAD /* multithreading related */
# define USEAREAGRID /* leave it on, improves performance */
# define AVAIL_DINPUT /* input for Windows */
# define AVAIL_FREETYPE /* for truetype font rendering */
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//#define AVAIL_STBI /* avoid libpng/libjpeg dependancies */
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# define ENGINE_ROUTING /* engine-side, fast routing */
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# define HAVE_MEDIA_DECODER /* can play cin/roq, more with plugins */
# define HAVE_MEDIA_ENCODER /* capture/capturedemo work */
# define PACKAGEMANAGER /* enable/disable/download packages and plugins */
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# ifndef LEGACY_GPU
# define RTLIGHTS
# else
# undef RTLIGHTS
# endif
# undef D3D9QUAKE /* MICROS~1 trash */
# undef D3D11QUAKE /* MICROS~1 trash */
# undef D3D8QUAKE /* MICROS~1 trash */
/* uncompressed textures */
# define IMAGEFMT_BMP /* sprays */
# define IMAGEFMT_TGA
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# define IMAGEFMT_JPG
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/* compressed textures */
# define IMAGEFMT_KTX
# define DECOMPRESS_ETC2
# define DECOMPRESS_RGTC
# define DECOMPRESS_S3TC
/* To be able to comm with Frag-Net.com */
# define HAVE_PACKET
# define SUPPORT_ICE
# define HAVE_TCP
# define HAVE_GNUTLS /* linux tls/dtls support */
# define HAVE_WINSSPI /* windows tls/dtls support */
# define WEBCLIENT /* uri_get+any internal downloads etc */
# ifndef MULTITHREAD
# define MULTITHREAD
# endif
# ifndef DEBUG
/* if 2, disables writing fteextensions.qc completely. */
# define NOQCDESCRIPTIONS 2
# endif
/* various package formats */
# define PACKAGE_PK3
# define PACKAGE_TEXWAD
# define PACKAGE_Q1PAK
/* level formats */
# define Q3BSPS
# define Q1BSPS
# define TERRAIN
/* audio */
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# undef AVAIL_DSOUND
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# define AVAIL_OPENAL
# define AVAIL_OGGVORBIS
# define HAVE_OPUS
# define VOICECHAT
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/* todo: make OpenAL only */
# define HAVE_MIXER
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/* Model formats, IQM/VVM and HLMDL for legacy maps */
# define INTERQUAKEMODELS
# define HALFLIFEMODELS
/* physics */
# undef USE_INTERNAL_ODE
# undef USE_INTERNAL_BULLET
# define USERBE
# define RAGDOLL
/* we don't need any of these */
# undef IMAGEFMT_PCX
# undef PACKAGE_DOOMWAD
# undef DOOMWADS
# undef MAP_PROC
# undef Q2BSPS
# define RFBSPS
# define VERTEXINDEXBYTES 2 //16bit indexes work everywhere but may break some file types, 32bit indexes are optional in gles<=2 and d3d<=9 and take more memory/copying but allow for bigger batches/models. Plugins need to be compiled the same way so this is no longer set per-renderer.
# define SPRMODELS
# undef SP2MODELS
# undef DSPMODELS
# undef MD1MODELS
# undef MD2MODELS
# undef MD3MODELS
# undef MD5MODELS
# undef ZYMOTICMODELS
# undef DPMMODELS
# undef PSKMODELS
# undef MENU_NATIVECODE /* native menu replacing menuQC */
# undef MVD_RECORDING /* server can record MVDs. */
# undef AVAIL_WASAPI /* windows advanced sound api */
//#undef AVAIL_DSOUND /* MICROS~1 trash */
# undef BOTLIB_STATIC /* q3 botlib */
# undef AVAIL_XZDEC /* .xz decompression */
# undef HAVE_SPEEX /* .xz decompression */
# undef AVAIL_GZDEC /* .gz decompression */
# undef PACKAGE_DZIP /* .dzip special-case archive support */
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# define AVAIL_PNGLIB /* .png image format support (read+screenshots) */
# define AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
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# undef AVAIL_MP3_ACM /* .mp3 support (in windows). */
# undef IMAGEFMT_DDS
# undef IMAGEFMT_PKM
# undef IMAGEFMT_BLP
# undef NETPREPARSE /* allows for running both nq+qw on the same server (if not, protocol used must match gamecode) */
# undef USE_SQLITE /* sql-database-as-file support */
# undef QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
# undef QUAKEHUD /* support for drawing the vanilla hud */
# undef QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
# undef SVRANKING /* legacy server-side ranking system */
# define HUFFNETWORK /* crappy network compression. probably needs reseeding */
# undef SVCHAT /* ancient lame builtin to support NPC-style chat.. */
# undef VM_Q1 /* q1qvm implementation, to support ktx */
# undef Q2SERVER /* q2 server+gamecode */
# undef Q2CLIENT /* q2 client. file formats enabled separately */
# undef Q3CLIENT /* q3 client stuff */
# undef Q3SERVER /* q3 server stuff */
# undef HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
# undef NQPROT /* act as an nq client/server, with nq gamecode */
# undef WEBSERVER /* sv_ftp + sv_http cvars */
# undef RUNTIMELIGHTING /* automatic generation of .lit files */
# undef R_XFLIP /* old silly thing */
# undef TEXTEDITOR /* because emacs */
# undef TCPCONNECT /* support for playing over tcp sockets, instead of just udp. compatible with qizmo */
# undef IRCCONNECT /* lame support for routing game packets via irc server. not a good idea */
# undef PSET_CLASSIC /* support the 'classic' particle system, for that classic quake feel */
# undef HAVE_CDPLAYER /* Redbook CD Audio */
# undef QTERM
# undef SIDEVIEWS
# undef MAX_SPLITS
# undef SUBSERVERS /* multi-map */
# undef VM_LUA /* lua game-logic */
# undef HLCLIENT /* regressed, unfinished*/
# undef HLSERVER /* regressed, unfinished */
# undef FTPSERVER
# undef HAVE_JUKEBO /* includes built-in jukebox */
# undef HAVE_SPEECHTOTEXT /* Windows speech-to-text thing */
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# define SAVEDGAMES
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# undef HEADLESSQUAKE
# undef WAYLANDQUAKE
# undef SERVER_DEMO_PLAYBACK /* deprecated */
# undef DECOMPRESS_BPTC
# undef IMAGEFMT_HDR
# undef IMAGEFMT_PBM
# undef IMAGEFMT_PSD
# undef IMAGEFMT_XCF
# undef IMAGEFMT_LMP
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# define IMAGEFMT_PNG
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# undef IMAGEFMT_GIF
# undef IMAGEFMT_EXR
# undef IPLOG
# undef AVAIL_BOTLIB
# undef AVAIL_BZLIB
# undef DECOMPRESS_ASTC
# undef IMAGEFMT_ASTC
# undef HAVE_HTTPSV
# undef MODELFMT_MDX
# undef MODELFMT_OBJ
# undef MODELFMT_GLTF
# ifdef COMPILE_OPTS
/* things to configure qclib, which annoyingly doesn't include this
* file itself */
- DOMIT_QCC /* disable the built-in qcc */
//-DSIMPLE_QCVM /* disable qc debugging and 32bit opcodes */
# ifndef AVAIL_ZLIB
- DNO_ZLIB /* disable zlib */
# endif
# ifdef AVAIL_PNGLIB
- DLINK_PNG
# endif
# ifdef AVAIL_JPEGLIB
- DLINK_JPEG
# endif
# ifdef AVAIL_FREETYPE
- DLINK_FREETYPE
# endif
/* makefile will respond to this by trying to link bullet into the
* engine itself , instead of as a plugin . */
# ifdef USE_INTERNAL_BULLET
- DLINK_INTERNAL_BULLET
# endif
# ifdef USE_INTERNAL_ODE
- DODE_STATIC
# endif
/* disable static speex */
# ifdef HAVE_SPEEX
- DNO_SPEEX
# endif
/* disable static botlib */
# ifndef BOTLIB_STATIC
- DNO_BOTLIB
# endif
- DLIBVORBISFILE_STATIC
/* optimise for size instead of speed. less cpu cache needed means that
* its sometimes faster . */
# endif