2021-03-08 09:53:48 +00:00
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*
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====================
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UseWorkaround
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====================
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*/
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void UseWorkaround(entity eTarget)
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{
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eActivator = self;
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entity eOldSelf = self;
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self = eTarget;
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self.PlayerUse();
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self = eOldSelf;
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}
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/*
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====================
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Player_UseDown
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====================
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*/
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void Player_UseDown(void)
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{
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vector vecSrc;
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if (self.health <= 0) {
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return;
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} else if (!(self.flags & FL_USE_RELEASED)) {
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return;
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}
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makevectors(self.v_angle);
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vecSrc = self.origin + self.view_ofs;
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self.hitcontentsmaski = CONTENTBITS_POINTSOLID;
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traceline(vecSrc, vecSrc + (v_forward * 64), MOVE_HITMODEL, self);
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if (trace_ent.PlayerUse) {
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self.flags &= ~FL_USE_RELEASED;
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UseWorkaround(trace_ent);
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/* Some entities want to support Use spamming */
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if (!(self.flags & FL_USE_RELEASED)) {
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sound(self, CHAN_ITEM, "common/wpn_select.wav", 0.25, ATTN_IDLE);
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}
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} else {
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sound(self, CHAN_ITEM, "common/wpn_denyselect.wav", 0.25, ATTN_IDLE);
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self.flags &= ~FL_USE_RELEASED;
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}
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}
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/*
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====================
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Player_UseUp
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====================
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*/
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void Player_UseUp(void) {
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if (!(self.flags & FL_USE_RELEASED)) {
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self.flags |= FL_USE_RELEASED;
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}
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}
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void Weapons_Draw(void);
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void CSEv_PlayerSwitchWeapon_i(int w)
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{
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player pl = (player)self;
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2021-09-17 23:33:26 +00:00
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if (pl.activeweapon != w) {
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pl.activeweapon = w;
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Weapons_Draw();
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}
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2021-03-08 09:53:48 +00:00
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}
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void
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Player_Precache(void)
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{
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searchhandle pm;
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pm = search_begin("models/player/*/*.mdl", TRUE, TRUE);
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for (int i = 0; i < search_getsize(pm); i++) {
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precache_model(search_getfilename(pm, i));
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}
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search_end(pm);
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}
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