valve/zpak001.pk3dir/def/weapons/gauss.def

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entityDef weapon_gauss
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Tau Cannon"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_gauss.mdl"
"model_view" "models/v_gauss.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_gauss"
"def_altFireInfo" "fireInfo_gausscharge"
"inv_ammo_uranium" "20"
"ammoType" "ammo_uranium"
"ammoRequired" "1"
"actIdle" "0,1,2"
"actDraw" "8"
"actHolster" "7"
"actLoop" "4"
"powerAmmo" "1"
"snd_fire" "weapon_gauss.fire"
// HLWeapon specific
"hudSlot" "3"
"hudSlotPos" "1"
"weight" "20"
}
entityDef projectile_gauss
{
"spawnclass" "HLGaussBeam"
}
entityDef projectile_gausscharge
{
"spawnclass" "HLGaussBeam"
"charged" "1"
}
entityDef fireInfo_gauss
{
"def_onFire" "projectile_gauss"
"ammoPerShot" "2"
"fireRate" ".2"
"punchAngle" "-2 0 0"
"actFire" "5,6"
"model_flash" "sprites/muzzleflash2.spr"
}
entityDef fireInfo_gausscharge
{
"def_onRelease" "projectile_gausscharge"
"ammoPerShot" "5"
"fireRate" "2"
"punchAngle" "-2 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"primed_fuse" "5"
"actRelease" "5,6"
"actFire" "3"
}