2023-07-17 05:47:01 +00:00
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entityDef weapon_gauss
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{
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2024-06-22 07:29:51 +00:00
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Tau Cannon"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/w_gauss.mdl"
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"model_view" "models/v_gauss.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_gauss"
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"def_altFireInfo" "fireInfo_gausscharge"
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"inv_ammo_uranium" "20"
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"ammoType" "ammo_uranium"
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"ammoRequired" "1"
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"actIdle" "0,1,2"
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"actDraw" "8"
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"actHolster" "7"
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"actLoop" "4"
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"powerAmmo" "1"
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"snd_fire" "weapon_gauss.fire"
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// HLWeapon specific
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"hudSlot" "3"
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"hudSlotPos" "1"
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"weight" "20"
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}
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entityDef projectile_gauss
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{
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"spawnclass" "HLGaussBeam"
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}
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entityDef projectile_gausscharge
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{
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"spawnclass" "HLGaussBeam"
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"charged" "1"
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}
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entityDef fireInfo_gauss
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{
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"def_onFire" "projectile_gauss"
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"ammoPerShot" "2"
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"fireRate" ".2"
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"punchAngle" "-2 0 0"
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"actFire" "5,6"
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"model_flash" "sprites/muzzleflash2.spr"
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}
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entityDef fireInfo_gausscharge
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{
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"def_onRelease" "projectile_gausscharge"
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"ammoPerShot" "5"
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"fireRate" "2"
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"punchAngle" "-2 0 0"
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"model_flash" "sprites/muzzleflash2.spr"
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"primed_fuse" "5"
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"actRelease" "5,6"
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"actFire" "3"
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}
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