2021-03-08 09:53:48 +00:00
|
|
|
/*
|
2022-03-13 23:57:51 +00:00
|
|
|
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
2021-03-08 09:53:48 +00:00
|
|
|
*
|
|
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
|
|
* copyright notice and this permission notice appear in all copies.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*QUAKED monster_bullchicken (0 0.8 0.8) (-32 -32 0) (32 32 64)
|
|
|
|
|
|
|
|
HALF-LIFE (1998) ENTITY
|
|
|
|
|
|
|
|
Bullsquid
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
BULL_WALK,
|
|
|
|
BULL_RUN,
|
|
|
|
BULL_SURPIRSE,
|
|
|
|
BULL_FLINCH,
|
|
|
|
BULL_FLINCH2,
|
|
|
|
BULL_LEFT,
|
|
|
|
BULL_RIGHT,
|
|
|
|
BULL_IDLE,
|
|
|
|
BULL_WHIP,
|
|
|
|
BULL_BITE,
|
|
|
|
BULL_RANGE,
|
|
|
|
BULL_LOOK,
|
|
|
|
BULL_SEECRAB,
|
|
|
|
BULL_EAT,
|
|
|
|
BULL_INSPECT,
|
|
|
|
BULL_SNIFF,
|
|
|
|
BULL_DIE,
|
|
|
|
BULL_DIE2,
|
|
|
|
BULL_JUMP,
|
|
|
|
BULL_DRAGIDLE,
|
|
|
|
BULL_DRAG,
|
|
|
|
BULL_SCARE,
|
|
|
|
BULL_FALLIDLE,
|
|
|
|
BULL_FALL
|
|
|
|
};
|
|
|
|
|
|
|
|
/* the growls are used in combination with the bite sounds
|
|
|
|
* for close range attacks
|
|
|
|
*/
|
|
|
|
|
|
|
|
class monster_bullchicken:CBaseMonster
|
|
|
|
{
|
|
|
|
float m_flIdleTime;
|
|
|
|
|
|
|
|
void(void) monster_bullchicken;
|
|
|
|
|
|
|
|
virtual void(void) Death;
|
|
|
|
virtual void(void) Pain;
|
|
|
|
virtual void(void) IdleNoise;
|
|
|
|
virtual int(void) AnimIdle;
|
|
|
|
virtual int(void) AnimWalk;
|
|
|
|
virtual int(void) AnimRun;
|
|
|
|
};
|
|
|
|
|
|
|
|
int
|
|
|
|
monster_bullchicken::AnimIdle(void)
|
|
|
|
{
|
|
|
|
return BULL_IDLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
monster_bullchicken::AnimWalk(void)
|
|
|
|
{
|
|
|
|
return BULL_WALK;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
monster_bullchicken::AnimRun(void)
|
|
|
|
{
|
|
|
|
return BULL_RUN;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
monster_bullchicken::IdleNoise(void)
|
|
|
|
{
|
|
|
|
/* don't make noise if we're dead (corpse) */
|
|
|
|
if (style == MONSTER_DEAD) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_flIdleTime > time) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
/* timing needs to adjusted as sounds conflict */
|
|
|
|
m_flIdleTime = time + random(2,10);
|
|
|
|
|
|
|
|
Sound_Play(this, CHAN_VOICE, "monster_bullchicken.idle");
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
monster_bullchicken::Pain(void)
|
|
|
|
{
|
|
|
|
CBaseMonster::Pain();
|
|
|
|
|
|
|
|
if (m_flAnimTime > time) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (random() < 0.25f) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Sound_Play(this, CHAN_VOICE, "monster_bullchicken.pain");
|
|
|
|
SetFrame((random() < 0.5) ? BULL_FLINCH : BULL_FLINCH2);
|
|
|
|
m_flAnimTime = time + 0.25f;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
monster_bullchicken::Death(void)
|
|
|
|
{
|
|
|
|
/* if we're already dead (corpse) don't change animations */
|
|
|
|
if (style != MONSTER_DEAD) {
|
|
|
|
|
|
|
|
/* two different animations */
|
|
|
|
SetFrame((random() < 0.5) ? BULL_DIE : BULL_DIE2);
|
|
|
|
|
|
|
|
Sound_Play(this, CHAN_VOICE, "monster_bullchicken.die");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set the functional differences */
|
|
|
|
CBaseMonster::Death();
|
|
|
|
}
|
|
|
|
|
|
|
|
void monster_bullchicken::monster_bullchicken(void)
|
|
|
|
{
|
|
|
|
Sound_Precache("monster_bullchicken.alert");
|
|
|
|
Sound_Precache("monster_bullchicken.attack");
|
|
|
|
Sound_Precache("monster_bullchicken.attackbite");
|
|
|
|
Sound_Precache("monster_bullchicken.attackshoot");
|
|
|
|
Sound_Precache("monster_bullchicken.die");
|
|
|
|
Sound_Precache("monster_bullchicken.idle");
|
|
|
|
Sound_Precache("monster_bullchicken.pain");
|
|
|
|
netname = "Bullsquid";
|
|
|
|
model = "models/bullsquid.mdl";
|
|
|
|
base_health = Skill_GetValue("bullsquid_health", 40);
|
|
|
|
base_mins = [-32,-32,0];
|
|
|
|
base_maxs = [32,32,64];
|
|
|
|
CBaseMonster::CBaseMonster();
|
|
|
|
}
|