// dictionary containing various settings for fall damage
typeInfo falldamage
{
	"minFallDistance"	"580"	// we need to fall this fast before we take damage
	"maxFallDistance"	"1024"	// we will have a 100 HP hit at this speed
	"minLandDistance"	"400"	// at this distance, we'll play the player 'land' sound
	"punchAngleScale"	"15"	// Fall punch scaler.
}
