entityDef xen_hair
{
	"spawnclass"	"ncSurfacePropEntity"
	"model"			"models/hair.mdl"
	"netname"		"Xen Hair"
	"health"		"0"
	"mins"			"-8 -8 0"
	"maxs"			"8 8 32"
	"propdata"		"actor_alien"
	"frame"			"0"
	// TODO Spawnflags 1 equals synchronized movement
}