// generated by Nuclide, do not modify
set _pext_infoblobs		"1"		// override
set _pext_vrinputs		"0"		// override
set _q3bsp_bihtraces	"1"		// override
set ai_debugAlerts		"0"		// Show prints when AI gets alerted to a position.
set ai_debugLogic		"0"		// Show prints when AI makes decisions regarding thinking.
set ai_debugNav			"0"		// Show prints when AI makes decisions regarding navigation.
set ai_debugScripts		"0"		// Show prints when AI interacts with scripted sequences.
set ai_enable			"1"		// Disable AI behaviour when set.
set ai_runSpeed			"320"	// Default run speed chosen by AI characters, in units per second.
set ai_walkSpeed		"150"	// Default walk speed chosen by AI characters, in units per second.
set bot_aimless			"0"		// Bots will not set goals for themselves when set.
set bot_backspeed		"133"	// Bots desired maximum backwards speed.
set bot_crouch			"0"		// Bots are all forced to move crouched.
set bot_developer		"0"		// TODO: remove?
set bot_dont_shoot		"0"		// Bots never actually shoot.
set bot_enable			"1"		// Bot support enabled when set.
set bot_fastChat		"0"		// Bots will chat instantly instead of 'typing'.
set bot_forwardspeed	"190"	// Bots desired maximum forward speed.
set bot_minClients		"-1"	// How many player slots are to be filled, -1 is 'untouched'.
set bot_noChat			"0"		// Bots will no longer communicate when set.
set bot_pause			"0"		// Bots logic will be paused.
set bot_prefix			""		// Bot nickname prefix for newly added bots.
set bot_prone			"0"		// Bots are all forced to move prone.
set bot_sidespeed		"152"	// Bots desired maximum strafe speed.
set bot_skill			"2"		// Bot version of cvar			"skill".
set bot_walk			"0"		// Bots are forced to walk slowly.
set cfg_save_auto		"1"		// override
set cg_chatEnabled				"1"				// Enable the display of chat messages.
set cg_damageShake				"0"				// Shake the display upon taking damage.
set cg_hudAspect				"0"				// Aspect ratio override for the HUD. 1.0 is 1:1 square, 0 is auto.
set cg_modelBobHeight			"0.0"			// Intensity at which objects with the			"spin" flag bob.
set cg_modelBobHeightSpeed		"0.0"			// Speed at which objects with the			"spin" flag bob.
set cg_modelSpinPitch			"0.0"			// Intensity at which objects with the			"spin" flag change their pitch.
set cg_modelSpinPitchSpeed		"0.0"			// Speed at which objects with the			"spin" flag change their pitch.
set cg_modelSpinRoll			"0.0"			// Intensity at which objects with the			"spin" flag roll.
set cg_modelSpinRollSpeed 		"0.0"			// Speed at which objects with the			"spin" flag roll.
set cg_modelSpinSpeed			"120.0"			// Speed at which an object with the			"spin" key spins.
set cg_muzzleDLight				"1"				// Enable dlights being spawned from muzzleflashes.
set cg_muzzleDLightColor		"1.0 0.45 0.0"	// Color of muzzleflash dlights.
set cg_viewZSmoothingMax		"16"			// Camera vertical-axis smoothing max delta threshold.
set cg_viewZSmoothingMin		"1"				// Camera vertical-axis smoothing delta threshold.
set cg_viewZSmoothingTime		"0.1"			// Camera vertical-axis smoothing steps.
set cg_viewmodelFlip			"0"				// Flip the viewmodel.
set cg_viewmodelFov				"90"			// Viewmodel field of view.
set cg_viewmodelLag				"0"				// Viewmodel lag when camera looks around.
set cg_viewmodelOffset			"0 0 0"			// Viewmodel offset in relative units (forward, right, up)
set cg_viewmodelPass			"1"				// Renders viewmodel in separate drawpass (no lighting)
set cg_viewmodelScale			"1.0"			// Viewmodel scale multiplier, affects bob as well.
set cl_backspeed				"400" 			// Client's desired backwards speed.
set cl_bob						"0"				// override
set cl_cursor_scale				"1"				// override
set cl_decals					"128"			// override
set cl_forwardspeed				"400"			// Client's desired forward speed.
set cl_musicstyle				"0"				// override
set cl_sidespeed				"400"			// Client's desired side-step speed.
set con_color					"255 150 0"		// HUD color value, R G B, 0-255 for each channel.
set con_notifylines				"0"		// override
set dev_cornerspeed				"0"		// Override speed set by path_corner entities.
set dev_loddistance				"0"		// Override distance at which func_lod entities disappear.
set dev_skyscale				""		// Override for the sky_camera room scale.
set dsp_soundscapes				"1"		// Enable the use of sound scapes.
set g_damageScale				"1"		// final damage scale on objects
set g_gravity					"800"	// Global gravity setting.
set g_logLevel					"2"		// Game console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages
set g_logTimestamps				"0"		// When 1, will print time stamps before the log message
set gl_conback					"gfx/devcon"	// override
set gl_mindist					"4"				// override
set gl_blendsprites				"0"				// override
set gl_specular					"1"				// override
set gl_specular_fallback		"0"				// override
set in_zoomSensitivity			"1.0"	// Input sensitivity multiplier for when you're zoomed in.
set logging_enabled				"0"		// Enable server-side logging for game specific events.
set maxpitch					"89"	// override
set menu_helptext_size			"11"
set menu_intro					"1"
set menu_steambg				"0"
set menu_updating				"0"
set media_repeat				"0"		// override
set minpitch					"-89"	// override
set motdfile					"motd.txt"
set mp_allowvote				"1"
set mp_decals					"128"
set mp_flashlight				"1"
set mp_td_dmgToKick				"300"
set mp_td_dmgToWarn				"200"
set nav_linksize				"256"
set nav_radius					"32"
set phys_developer				"0"		// Shows debug prints regarding physics operations when set.
set phys_impactforcescale		"1"		// Scaler for impact forces on physically simulated entities.
set phys_pushscale				"1"		// Scaler for push forces on physically simulated entities.
set pm_accelerate 				"10"
set pm_airaccelerate			"10"
set pm_airstepsize				"0"
set pm_boxcenter				"1"
set pm_boxwidth					"32"
set pm_crouchheight				"36"
set pm_crouchspeed				"90"
set pm_crouchviewheight			"30"
set pm_edgefriction				"1"
set pm_friction					"4"
set pm_gravity					"800"
set pm_jumpheight				"265"
set pm_maxviewpitch				"89"
set pm_minviewpitch				"-89"
set pm_noclipaccelerate			"5"
set pm_noclipspeed				"500"
set pm_normalheight				"72"
set pm_normalviewheight			"64"
set pm_nospeedcap				"0"
set pm_proneheight				"0"
set pm_pronespeed				"40.5"
set pm_proneviewheight			"16"
set pm_runspeed					"0"
set pm_runfiring				"1"
set pm_stairSmoothing			"1"
set pm_stamina					"24"
set pm_staminarate				"0.75"
set pm_staminathreshold			"4"
set pm_stepsize					"18"
set pm_stopspeed				"100"
set pm_thirdPerson				"0"
set pm_walkspeed				"270"
set pm_wateraccelerate			"10"
set pm_waterjumpheight			"350"
set r_autoscale					"1"						// When set, will ensure the game is at 640x480 type scaling.
set r_drawdecals				"1"						// Shows decal entities managed by the game when set.
set r_ignoreentpvs				"0"						// override
set r_imageextensions			"tga bmp pcx png jpg"	// override
set r_meshpitch					"1"						// override
set r_pixelscale				"0"				// When set, will ensure the 3D rendered scene is restricted to 640x480 resolution in definition.
set r_renderEntityInfo			"0"				// Display visual information about entities in-world.
set r_showDlights				"0"				// Displays dynamic light representations in-world.
set r_showPhysicsInfo			"0"				// Displays physics entity information in-world.
set r_skipGlows					"0"				// Skip rendering of glowing sprites.
set r_skipLensFlares			"0"				// Skip rendering of lens flares.
set r_skipWorld					"0"				// Skip rendering of the world.
set rm_unlit_additive			"1"				// Render entities with the 'additive' rendermode fullbright.
set rm_unlit_texture			"1"				// Render entities with the 'texture' rendermode fullbright.
set rope_debug					"0"				// Shows primitive debug rendering of a rope when set.
set rope_fast					"1"				// Don't perform expensive calculations on the rope when set.
set rope_maxsegments			"-1"			// Limit rope segments. -1 means no limit.
set rope_sag					"2"				// Rope sagging multiplier.
set rope_swing					"2"				// Rope swinging multiplier.
set s_logLevel					"2"				// Sound console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages
set scr_conalpha				"1"				// override
set scr_loadingscreen_aspect	"1"				// override
set sp_decals					"128"
set sv_friendlyFire					"0"			// Team-inflicted damage is possible when set.
set sv_gameplayfix_setmodelrealbox	"1"			// override
set sv_gameplayfix_setmodelsize_qw	"1"			// override
set sv_levelexec					"1"			// Will search and execute `<gamedir>/maps/currentmap.cfg` when set.
set sv_plugins						"1"			// Enable the use of server-side plugins when set.
set v_contentblend					"0"			// override
set vehicle_developer				"0"			// Shows vehicle related debug prints when set.
set vgui_color						"255 170 0"	// Default primary color for VGUI widgets.
set vid_brightness					"0"		// Controls display brightness.
set violence_ablood					"1"		// Enable non-human (alternative) blood.
set violence_agibs					"1"		// Enable non-human (alternative) gibs.
set violence_hblood					"1"		// Enable human blood.
set violence_hgibs					"1"		// Enable human giblets.
set xr_roomScale					"1.0"		// XR: Room scale multiplier.
set xr_testInputs					"0"			// XR: Enable fake inputs, to debug the VR camera and weapon inputs.
set xr_viewHeight					"-48"		// XR: Default view-height offset.
set physics_ode_quadtree_depth 					"3"		// override
set physics_ode_contactsurfacelayer 			"0"		// override
set physics_ode_worldquickstep 					"1"		// override
set physics_ode_worldquickstep_iterations 		"10"	// was 20, too much
set physics_ode_contact_mu 						"1"		// override
set physics_ode_contact_erp 					"0.96"	// override
set physics_ode_contact_cfm 					"0.001"	// override
set physics_ode_world_damping 					"-1"	// override
set physics_ode_world_damping_linear 			"-1"	// override
set physics_ode_world_damping_linear_threshold 	"-1"	// override
set physics_ode_world_damping_angular 			"-1"	// override
set physics_ode_world_damping_angular_threshold "-1"	// override
set physics_ode_world_erp 						"0.96"	// override
set physics_ode_world_cfm 						"0.001"	// override
set physics_ode_iterationsperframe 				"1"		// override
set physics_ode_movelimit 						"1.0"	// override
set physics_ode_spinlimit 						"1300"	// was 2000
set physics_ode_autodisable 					"1"		// override
set physics_ode_autodisable_steps 				"5"	// override
set physics_ode_autodisable_time 				"0.1"	// override
set physics_ode_autodisable_threshold_linear 	"0.05"	// Was 0.2, too lenient.
set physics_ode_autodisable_threshold_angular 	"0.01"	// override
set physics_ode_autodisable_threshold_samples 	"5"		// override
set physics_ode_maxspeed 						"800"	// was 0
