r_part decal
{
	type cdecal
	texture "textures/decals/blood"
	tcoords 0 0 0.125 1 1 8 0.125
	rgbf 1 1 1
	scale 32 32
	die 30 60
	orgwrand 6 6
	rotationstart -180 180
}

r_part bulletimpact
{
	type			normal
	mode			rtsmoke
	count 0 0 3
	model "sprites/blood.spr" framestart=0 framecount=9 framerate=20 scalemin=0.25 scalemax=0.25 r=1 g=0 b=0
	rgbf			1 0 0
	alpha			1
	scale			8
	scalefactor 	1
	cliptype 		bounce
	die				4 4
	veladd			128
	gravity			500
	randomvel		0 -64 64
	orgwrand 6 6 6
	rotationstart	-180 180
}


r_part +bulletimpact
{
	count 0 0 1
	model "sprites/bloodspray.spr" framestart=0 framecount=10 framerate=20 scalemin=0.25 scalemax=0.25 r=1 g=0 b=0

}
