entityDef player
{
	"spawnclass"		"HLPlayer"
	"health"			"100"
	"maxarmor"			"100"
	"bleeds"			"1"
	"propdata"			"actor_human"
	"armorProtection"	"0.2"
	"armorBonus"		"0.5"
	
	"snd_stepladderLeft"	"step_ladder.left"
	"snd_stepladderRight"	"step_ladder.right"
	"snd_fall"				"Player.FallDamage"
	"snd_landHard"			"Player.LightFall"
	"snd_death"				"Player.Death"
	"snd_airGaspLight"		"Player.GaspLight"
	"snd_pain"				"Player.Pain"
	"snd_airGaspHeavy"		"Player.GaspHeavy"
	"snd_waterExit"			"Player.WaterExit"
	"snd_waterEnter"		"Player.WaterEnter"
	"snd_useDeny"			"Player.DenyWeaponSelection"
	"snd_useSuccess"		"Player.WeaponSelected"
	"snd_waterWade"			"Player.Wade"
	"snd_waterSwim"			"Player.Swim"
}

entityDef player_mp
{
	"inherit"			"player"
	"ammo_9mm"			"44"
	"item"				"item_suit"
	"weapon"			"weapon_crowbar,weapon_9mmhandgun"
	"current_weapon"	"1"
}
