r_part dustmote
{
	texture		ball
	type			normal
	count			1
	blend			add
	rgbf 0 0 0
	alpha 0

	rampmode lerp
	ramp 0 0 0 0 0.5
	ramp 0 0 0 0 0.5
	ramp 0 0 0 0 0.5
	ramp 255 255 190 0.5 0.5
	ramp 0 0 0 0 0.5

	die				10 5
	gravity			1
	scalefactor		0
} 
