typeInfo hgrunt_idle
{
	"task_1"			"StopMovement"
	"task_2"			"PlayActivity idle"
	"task_3"			"Wait 2"
	"task_4"			"WaitPVS"
	"fail_onNewEnemy"	"1"
	"fail_onDamage"	"1"
	"NewEnemy"		"PerformSchedule hgrunt_foundEnemy"
	"Damage"			"PerformSchedule hgrunt_takeCover"
}
