entityDef monster_gman
{
	"spawnclass"		"NSTalkMonster"
	"model"			"models/gman.mdl"
	"netname"		"G-Man"
	"health"		"0" // he can't die, he's the G-Man!
	"mins"			"-16 -16 0"
	"maxs"			"16 16 72"
	"eye_height"		"64"
	"team"			"0"
	"propdata"		"actor_human"

	"speed_walk"		"77"
	"speed_run"		"364" // day one only
}