
modelevent_shell.land
{
	attenuation idle
	sample player/pl_shell1.wav
	sample player/pl_shell2.wav
	sample player/pl_shell3.wav
}

modelevent_shotgunshell.land
{
	attenuation idle
	sample weapons/sshell1.wav
	sample weapons/sshell2.wav
	sample weapons/sshell3.wav
}

