entityDef weapon_gauss
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Tau Cannon"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_gauss.mdl"
	"model_view"		"models/v_gauss.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_gauss"
	"def_altFireInfo"	"fireInfo_gausscharge"
	"inv_ammo_uranium"	"20"
	"ammoType"			"ammo_uranium"
	"ammoRequired"		"1"
	"act_idle"			"0,1,2"
	"act_draw"			"8"
	"act_holster"		"7"
	"powerAmmo"			"1"
	"snd_fire"			"Weapon_Gauss.Fire"
	"snd_empty"			"Weapons.Empty"

	// HLWeapon specific
	"hudSlot"		"3"
	"hudSlotPos"	"1"
	"weight"		"20"
}

entityDef projectile_gauss
{
	"spawnclass"		"HLGaussBeam"
}


entityDef projectile_gausscharge
{
	"spawnclass"		"HLGaussBeam"
	"charged"			"1"
}

entityDef fireInfo_gauss
{
	"def_onFire"		"projectile_gauss"
	"ammoPerShot" 		"2"
	"fireRate" 			".2"
	"punchAngle"		"-2 0 0"
	"act_fire"			"5,6"
	"model_flash"		"sprites/muzzleflash2.spr"
}

entityDef fireInfo_gausscharge
{
	"def_onFire"		"projectile_gausscharge"
	"def_onRelease"		"projectile_gausscharge"
	"ammoPerShot" 		"5"
	"fireRate" 			"2"
	"punchAngle"		"-2 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
	"snd_fireStart"		"Weapon_Gauss.Spin"
	"snd_fire"			"Weapon_Gauss.StaticDischarge"
	"snd_release"		"Weapon_Gauss.Fire"
	"chargeTime"		"5"
	"act_release"		"5,6"
	"act_delay"			"3"
	"act_loop"			"4"
	"knockbackRelease"	"1024"
}
