r_part burning
{
	texture "textures/particles/flames"
	tcoords 0 0 0.125 1 1 8 0.125
	count 1
	scale 75
	scalefactor 1
	die 0.75
	alpha 0.75
	rgb 255 25 25
	blend add
	spawnmode ball
	spawnorg	2
	gravity -200
} 

r_part +burning
{
	texture "textures/particles/flames"
	tcoords 0 0 0.125 1 1 8 0.125
	count 1
	scale 75
	scalefactor 1
	die 0.75
	alpha 0.8
	rgb 255 200 25
	blend add
	spawnmode ball
	spawnorg	2
	gravity -200
} 
