// black bits
r_part main
{
	type ball
	texture ball
	tcoords 1 65 31 95 256 8 32
	scale 4
	count 9
	scalefactor 1
	alpha 1
	die 0.8
	rgb 64 64 64
	spawnmode ball
	spawnorg 1
	spawnvel 100
	randomvel 100
	gravity 400
}

r_part +main
{
	count 0 0 1
	orgadd 8
	model "sprites/richo1.spr" framestart=0 framecount=3 framerate=20 additive scalemin=0.5 scalemax=0.5
	lighttime 1
	lightradius 64
	lightradiusfade 300
	lightrgb 1.0 0.5 0.4
	lightrgbfade 0.36 0.19 0.19
}
