player.fall { sample player/pl_fallpain3.wav } player.lightfall { sample player/pl_fallpain1.wav } player.die { sample player/die1.wav sample player/die2.wav sample player/die3.wav } player.die_headshot { sample player/headshot.wav sample player/headshot2.wav } player.gasplight { sample misc/null.wav } player.gaspheavy { sample misc/null.wav } player.waterexit { sample player/pl_wade1.wav sample player/pl_wade3.wav } player.waterenter { sample player/pl_wade2.wav sample player/pl_wade4.wav }