Fix against upstream Nuclide.
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3 changed files with 5 additions and 3 deletions
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@ -18,7 +18,7 @@ class CUIEventGrabber:CUIWidget
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{
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//void(void) CUIEventGrabber;
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virtual void(void) Draw;
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virtual void(float, float, float, float) Input;
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virtual bool(float, float, float, float) Input;
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};
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@ -36,7 +36,7 @@ CUIEventGrabber::Draw(void)
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}
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void
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bool
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CUIEventGrabber::Input(float flEVType, float flKey, float flChar, float flDevID)
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{
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// no need to do this.
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@ -68,7 +68,7 @@ CUIEventGrabber::Input(float flEVType, float flKey, float flChar, float flDevID)
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break;
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}
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return false;
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}
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@ -1106,6 +1106,7 @@ TSMultiplayerRules::PlayerSpawn(NSClientPlayer pp)
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// ALSO - start the minimum spawn delay.
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pl.minimumRespawnTime = autocvar_respawntime;
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pl.health = 100;
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}
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@ -27,6 +27,7 @@
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#define QWSSQC
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#define SERVER
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#define TS
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#define NO_LEGACY
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// TS definitely has penetration, and so should this then.
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#define BULLETPENETRATION
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