tfc/zpak001.pk3dir/sound/weapons_tfc.sndshd
Marco Cawthorne 8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
2023-01-18 17:04:46 -08:00

105 lines
1.1 KiB
Text

weapon_asscan.fire
{
//pitch 1.15
sample weapons/asscan2.wav
}
weapon_asscan.reload
{
sample weapons/.wav
}
weapon_asscan.spin
{
sample weapons/asscan4.wav
}
weapon_asscan.spindown
{
sample weapons/asscan3.wav
}
weapon_asscan.spinup
{
sample weapons/asscan1.wav
}
weapon_dbs.fire
{
sample weapons/shotgn2.wav
}
weapon_dbs.fire
{
sample weapons/shotgn2.wav
}
weapon_dbs.cock
{
sample weapons/scock1.wav
}
weapon_dbs.reload
{
sample weapons/reload3.wav
}
weapon_flame.fire
{
sample weapons/flmfire2.wav
}
weapon_incendiary.fire
{
sample weapons/sgun1.wav
}
weapon_sbs.cock
{
sample weapons/scock1.wav
}
weapon_sbs.fire
{
sample weapons/sbarrel1.wav
}
weapon_sbs.reload
{
sample weapons/reload3.wav
}
weapon_nailgun.fire
{
sample weapons/airgun_1.wav
}
weapon_rpg.fire
{
sample weapons/rocketfire1.wav
}
weapon_railgun.fire
{
sample weapons/railgun.wav
}
weapon_sniper.fire
{
sample weapons/sniper.wav
}
weapon_tranquilizer.fire
{
sample weapons/dartgun.wav
}
engineer.build
{
sample weapons/building.wav
}
engineer.turret_set
{
sample weapons/turrset.wav
}