44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/*
|
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
void
|
|
Game_Input(void)
|
|
{
|
|
#ifdef SERVER
|
|
if (input_buttons & INPUT_BUTTON5) {
|
|
Player_UseDown();
|
|
} else {
|
|
Player_UseUp();
|
|
}
|
|
|
|
if (self.impulse == 100) {
|
|
Flashlight_Toggle();
|
|
}
|
|
|
|
|
|
self.impulse = 0;
|
|
#endif
|
|
|
|
if (input_buttons & INPUT_BUTTON0) {
|
|
Weapons_Primary();
|
|
} else if (input_buttons & INPUT_BUTTON4) {
|
|
Weapons_Reload();
|
|
} else if (input_buttons & INPUT_BUTTON3) {
|
|
Weapons_Secondary();
|
|
} else {
|
|
Weapons_Release();
|
|
}
|
|
}
|