tfc/decls/def/weapons/railgun.def
2025-02-01 03:48:49 -08:00

138 lines
No EOL
2.8 KiB
Modula-2

entityDef tf_weapon_railgun
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "RailGun"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/p_9mmhandgun.mdl"
"model_view" "models/v_tfc_railgun.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_tfRailGun"
// "def_altFireInfo" "fireInfo_tfRailGunCharge" // Fortress Forever style charge attack
"inv_name" "RailGun"
"ammoType" "ammo_nails"
"ammoRequired" "1"
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"act_fire" "1"
// "actAltFire" "1"
"act_holster" "3"
"act_draw" "2"
"act_idle" "0"
"snd_fire" "Weapon_Railgun.Single"
"snd_altfire" "Weapon_Railgun.WindUp"
"snd_empty" "Weapon_Pistol.ClipEmpty"
// HLWeapon specific
"hudSlot" "1"
"hudSlotPos" "0"
"weight" "10"
}
entityDef projectile_tfRailShot
{
"spawnclass" "ncProjectile"
"model" ""
"def_damage" "damage_tfRailDirect"
"health" "0"
"velocity" "250"
"angular_velocity" "0 0 200"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"thrust" "2000"
"thrust_start" "0.1"
"thrust_end" "2"
"smoke_fly" "weapon_railgun.trail"
"decal_detonate" "Impact.BigShot"
"model_detonate" "fx_spark.main"
"snd_explode" "fx.spark
"light_color" "0 0.5 0"
"light_radius" "160"
"light_offset" "0 0 0"
}
entityDef projectile_tfRailChargedShot
{
"spawnclass" "ncProjectile"
"model" ""
"def_damage" "damage_tfRailChargeDirect"
"def_splash_damage" "damage_tfTailChargedSplash"
"health" "0"
"velocity" "250"
"angular_velocity" "0 0 200"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"thrust" "2000"
"thrust_start" "0.1"
"thrust_end" "2"
"smoke_fly" "weapon_railgun.trail"
"decal_detonate" "ExplosionScorch"
"model_detonate" "fx_explosion.main"
"light_color" "0 0.5 0"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "fx.explosion"
}
entityDef damage_tfRailDirect
{
"damage" "skill:plr_railgun"
}
entityDef damage_tfRailChargeDirect
{
"damage" "skill:plr_railgun_charge"
}
entityDef damage_tfTailChargedSplash
{
"damage" "skill:plr_railgun_charge_splash"
"radius" "250"
}
entityDef fireInfo_tfRailGun
{
"def_onFire" "projectile_tfRailShot"
"ammoPerShot" "1"
"fireRate" "0.4"
"punchAngle" "-2 0 0"
}
entityDef fireInfo_tfRailGunCharge
{
"def_onFire" "projectile_tfRailChargedShot"
"ammoPerShot" "1"
"fireRate" "0.75"
"punchAngle" "-10 0 0"
}