weapon_asscan.fire { //pitch 1.15 sample weapons/asscan2.wav } weapon_asscan.reload { sample weapons/.wav } weapon_asscan.spin { sample weapons/asscan4.wav } weapon_asscan.spindown { sample weapons/asscan3.wav } weapon_asscan.spinup { sample weapons/asscan1.wav } weapon_dbs.fire { sample weapons/shotgn2.wav } weapon_dbs.fire { sample weapons/shotgn2.wav } weapon_dbs.cock { sample weapons/scock1.wav } weapon_dbs.reload { sample weapons/reload3.wav } weapon_flame.fire { sample weapons/flmfire2.wav } weapon_incendiary.fire { sample weapons/sgun1.wav } weapon_sbs.cock { sample weapons/scock1.wav } weapon_sbs.fire { sample weapons/sbarrel1.wav } weapon_sbs.reload { sample weapons/reload3.wav } weapon_nailgun.fire { sample weapons/airgun_1.wav } weapon_rpg.fire { sample weapons/rocketfire1.wav } weapon_railgun.fire { sample weapons/railgun.wav } weapon_sniper.fire { sample weapons/sniper.wav } weapon_tranquilizer.fire { sample weapons/dartgun.wav } engineer.build { sample weapons/building.wav } engineer.turret_set { sample weapons/turrset.wav }