entityDef tf_weapon_tranq { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Tranquilizer Gun" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_9mmhandgun.mdl" "model_view" "models/v_tfc_pistol.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_tfTranq" "inv_name" "Tranquilizer Gun" "ammoType" "ammo_shells" "ammoRequired" "1" "ammoPerShot" "1" "punchAngle" "-2 0 0" "act_fire" "3" "actAltFire" "3" "act_fireLast" "4" "actAltFireLast" "4" "act_holster" "8" "act_reload" "6" "act_reloadEmpty" "5" "act_draw" "7" "act_idle" "0,1,2" "view_geomset" "geomset 2 2\n" "snd_fire" "Weapon_Tranq.Single" "snd_empty" "Weapon_Tranq.ClipEmpty" // HLWeapon specific "hudSlot" "1" "hudSlotPos" "0" "weight" "10" } entityDef fireInfo_tfTranq { "def_onFire" "projectile_tfTranq" "fireRate" "2.0" "punchAngle" "-4 0 0" } entityDef projectile_tfTranq { "spawnclass" "ncProjectile" "model" "models/nail.mdl" "velocity" "1000 0 0" "angular_velocity" "0 0 20" "mins" "0 0 0" "maxs" "0 0 0" "damage" "skill:plr_tranq" "snd_explode" "impact.tfNail" "snd_hit" "impact.tfNailHitFlesh" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "projectile_debris" "debris_tfNail" "model_detonate" "impact_default.main" "decal_detonate" "ExplosionScorch" "debris_count" "1" "debris_stick" "1" "debris_offset" "-2 0 0" }