entityDef tf_weapon_sniperrifle { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Sniper Rifle" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/p_sniper2.mdl" "model_view" "models/v_tfc_sniper.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_tfSniperRifle" "inv_name" "Sniper Rifle" "inv_ammo_shells" "75" "ammoType" "ammo_shells" "ammoRequired" "1" "ammoPerShot" "1" "punchAngle" "-2 0 0" "act_fire" "6" "act_holster" "8" "act_draw" "7" "act_idle" "5" "snd_fire" "Weapon_SniperRifle.Single" "snd_empty" "Weapon_SniperRifle.ClipEmpty" // HLWeapon specific "hudSlot" "1" "hudSlotPos" "0" "weight" "20" "zoomDuration" "0" "zoomFov" "20" "zoomFovStep" "5" "zoomFovMin" "5" "zoomFovMax" "40" } entityDef projectile_tfSniperRifleBullet { "inherit" "projectile_bullet_base" "damage" "skill:plr_sniperrifle" "spread" "0.025 0.025" } entityDef fireInfo_tfSniperRifle { "def_onFire" "projectile_tfSniperRifleBullet" "ammoType" "ammo_shells" "fireRate" "0.75" "punchAngle" "-2 0 0" "model_flash" "sprites/muzzleflash1.spr" }