entityDef tf_weapon_ng { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Nail Gun" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/p_nailgun2.mdl" "model_view" "models/v_tfc_nailgun.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_tfNailGun" "inv_name" "Nail Gun" "inv_ammo_nails" "25" "ammoType" "ammo_nails" "ammoRequired" "1" "ammoPerShot" "1" "act_idle" "0,1" "act_draw" "4" "act_fire" "5,6,7" "snd_fire" "Weapon_NailGun.Single" "snd_empty" "Weapon_NailGun.ClipEmpty" // HLWeapon specific "hudSlot" "3" "hudSlotPos" "0" "weight" "20" } entityDef debris_tfNail { "spawnclass" "ncProjectile" "model" "models/nail.mdl" } entityDef projectile_tfNail { "spawnclass" "ncProjectile" "model" "models/nail.mdl" "velocity" "1000 0 0" "angular_velocity" "0 0 20" "mins" "0 0 0" "maxs" "0 0 0" "damage" "skill:plr_nail" "snd_explode" "impact.tfNail" "snd_hit" "impact.tfNailHitFlesh" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "projectile_debris" "debris_tfNail" "model_detonate" "impact_default.main" "decal_detonate" "Impact.Shot" "debris_count" "1" "debris_stick" "1" "debris_offset" "-2 0 0" "offset" "0 3 -6" } entityDef fireInfo_tfNailGun { "def_onFire" "projectile_tfNail" "fireRate" "0.1" "punchAngle" "-4 0 0" "model_flash" "sprites/muzzleflash2.spr" }